Trending Games | ArcheAge | Spellbreak | Lord of the Rings Online | Borderlands 3

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,906,000 Users Online:0
ArtCraft Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel Q4 2019)  | Pub:ArtCraft Entertainment
PVP:Yes | Distribution:Download | Retail Price:$50.00 | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

The Sacrifice System Provides 'Moment-to-Moment Advancement' without Questing or Killing

Posted by Suzie Ford on Dec 21, 2017  | Comments

The Sacrifice System Provides 'Moment-to-Moment Advancement' without Questing or Killing -

The Crowfall site has been updated with a new article to introduce fans and the community to something called the Divine Sacrifice System that allows players to progress "without reliance on either quests or monsters". To do this, players will head out to collect "resources, items and relics" to sacrifice to the Gods for divine favor. "This idea dovetails perfectly into our lore".

Anything can be sacrificed to earn divine favor (XP) -- anything that can be collected through exploration, harvesting, crafting, looting -- all of it can be converted into "advancement". At times, players will run into sacrificial items in adventure zones that are specific to this goal. Organs harvested from, for instance, a "fallen elk", can be sacrificed too. 

As with all XP gains, players will be able to spend attribute points to boost Strength, Dexterity, and other stats. There will be, however, a diminishing return on sacrificing items. Players will need to keep tossing better and better quality items into the disposal in order to keep moving upwards.

This system also brings about changes to vessels:

This system will have a slight ripple effect on vessels, but in truth, we needed to go back and revisit the vessel system, anyway. When we announced this system, we hadn’t built vessels as a real inventory item with which the player could do all the standard things you can do with an inventory item. Mainly craft, equip, unequip, and trade them. While we had a general idea of what we wanted to do with vessels, implementing them “for reals” forced us to answer some hard questions about how the system really works, and where the various pieces of data get stored. (It always seems so easy when writing a document about how a system is going to work…. making it work is another thing entirely!)

When a vessel comes out of the crafting process it is an inventory object and has a Race and series of attributes that the crafter assigned to it. This is a vessel that hasn’t been imprinted yet. Before the Race/Class split, this vessel contained everything you needed to start a character of that type. Now, however, we need to re-think that.

Read the full post on the Crowfall site.


Suzie Ford / Suzie is the former Associate Editor and News Manager at Follow her on Twitter @MMORPGMom