Seasons Coming to the v5.7 Update
The Crowfall site has been updated with a new post from Thomas Blixtev Blair that details one of the exciting new features coming to the game with the v5.7 milestone update. Season will be one way to mark the passage of time, a crucial feature of the game as it "causes dramatic, fundamental changes to the gameplay in [the] universe".
According to the post, weather effects that arrive with each season aren't just markers of the movement of time through the "year", but truly dynamic effects that "spread across the continent like a contagion".
To accomplish this, something called a Seasons Manager will be placed in the game that will track the passage of time "and allow us to stack an assortment rules and variables that govern the behavior of everything in the world".
Within each season, of course, will also feature the day / night cycle that can have an effect on the world, objects and players. These effects provide some pretty sweet buffs too:
Each season has a unique buff that is automatically applied to the player on login, which aides or hinders their in-game activities.
Spring • Grants player +2 Plentiful Harvest: All • Increase apple drop rate 30% • Plethora of Dust: All +10% Summer • Grants player +1 Plentiful Harvest: All • Increase apple drop rate 20% • Plethora of Dust: All +5% Fall • Grants player -1 Plentiful Harvest: All • Decrease apple drop rate -5% • Plethora of Dust: All -5% Winter • Grants player -2 Plentiful Harvest: All • Decrease apple drop rate -20% • Plethora of Dust: All -10%
Check out the full post on the Crowfall site.