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ArtCraft Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel Q1 2019)  | Pub:ArtCraft Entertainment
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Raph Koster Joins the Team & Economy/Crafting Revealed

Posted by Suzie Ford on Jan 22, 2015  | Comments

Raph Koster Joins the Team & Economy/Crafting Revealed - MMORPG.com

The Crowfall team has grown by one with today's announcement of the ongoing collaboration with renowned MMO designer Raph Koster. According to a new post on the Crowfall forum, Mr. Koster has been working with the team on the crafting system and other features. In addition to this big news, the forum post goes into more detail about the game's universe and delves into some of the first meaty information about crafting and economy in Crowfall.

Universe Architecture

We've been saying for a while that this game is different.  This is where you'll start to see that: here is the first major difference between Crowfall and traditional MMOs.
 
In a traditional MMO, the game service is broken up into discrete "servers" or "realms". Each server is either completely (or mostly) the same -- often, the only difference is which players are sharing your virtual environment.
 
On Crowfall, we changed this model.  We still have distinct servers -- but and the worlds are unique.  How unique?  VERY unique.  In fact, the the maps are different from one world to the next.  Mountains, forests, rivers, lakes.  And these worlds are dynamic; they're made to change based on player actions.  We'll cover more about that later.
 
The result is a universe of unique WORLDs, not just a list of instanced servers.
Read the full and informative article on the Crowfall site.
 

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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