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Knight Powers & the UI Uncovered

Posted by Suzie Ford on Jul 07, 2015  | Comments

Knight Powers & the UI Uncovered - Crowfall -

The Crowfall site has been updated with a lengthy post about the Knight archetype, his powers and with a brief look at the in-game UI.

The article discusses "minimum viable powers", a kit that keeps any given archetype useful and fun in combat. From there, the Knight gets his day in the sunlight along with a great look at some of the skills he will have access to when Crowfall launches.

iFrame Powers

This is a term you probably aren’t familiar with, so let’s define it.  iFrame powers, on activation, typically remove the player from the physics simulation and render them invulnerable to damage while performing the power (a very short duration, obviously). This means if you use a physics impulse on a character performing an iFrame power, they won’t get pushed around. We are putting all attacks we designate as an iFrame power on the C key for now.

Read the detailed post on the Crowfall site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom