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In Game Currencies Detailed - Every Decision Has a Cost

Posted by Suzie Ford on May 12, 2015  | Comments

In Game Currencies Detailed - Every Decision Has a Cost - MMORPG.com

J. Todd Coleman has penned a new developer diary that lays out how in-game currency will function in Crowfall. Rather than a single currency, materials will be available that can be used to create coins, barter and to find its own value as capital for goods and services.

Players will be able to find ore throughout the game world, the more valuable ones found in locations of more risk to the player.  Crafters will be able to use recipes to create coins that can be carried by players. Monsters will rarely cough up coins on death and alchemists may be able to use salvaged materials that can be turned into ore and further refined into coins.

Most notably, Coleman wrote:

But we AREN'T going to provide common (system-run) vendors.  Our goal is to facilitate and enable the flow of goods and services -- but keep it player-driven.

Read the full blog on the Crowfall site.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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