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Beheading Lets You Take a Skull Trophy from Your Fallen Enemy (Eww...)

Posted by Suzie Ford on Mar 16, 2018  | Comments

Beheading Lets You Take a Skull Trophy from Your Fallen Enemy (Eww...) - MMORPG.com

The latest Crowfall developer diary delved into a trio of tasty PvP topics: Unconsciousness, Resurrection and, last but not least, Beheading. Yes, you can lose your head in Crowfall. Let's take a brief look at how these systems work.

Unconsciousness is, as the name implies, a downed state in the midst of battle. Once unconscious, if players are not resurrected (see below), a cairn is dropped where they fell. It contains lootable items (what and how much is determined by the world rules) that can be picked up by any other player. Crow spirits are moved to a nearby temple where players can opt to run back to retrieve their cairn if possible or be brought back on the spot while incurring a heavy durability loss.

Players can also be resurrected by Clerics, Druids or Templars using the Circle of Life power. This involves a long cast and players are vulnerable to attack during while doing so. It also has a long cooldown before being able to use it again.

The counter to Resurrect is Beheading. If a player downs an enemy and if they have an axe in inventory, they can opt to behead. This is a long cast, but if successful, yields a skull trophy with the fallen opponent's name on it -- think Diablo 1's ear collection system. The key is that players who are beheaded cannot be resurrected and the Crow spirit will be sent back to the temple.

In this first iteration, these skulls are purely cosmetic, acting as fun trophies you can sacrifice to the gods or store in your inventory or bank. In the future, you'll be able to mount them on spikes for display in your Eternal Kingdom so visitors can know of your (mis)deeds!

You can read up on more of the specific detail on the Crowfall site.

Thanks, anonymous tipster!

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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