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ArtCraft Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel Q1 2019)  | Pub:ArtCraft Entertainment
PVP:Yes | Distribution:Download | Retail Price:$50.00 | Pay Type:Buy to Play | Monthly Fee:n/a
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Adding Seasons & Day/Night Cycle Moves Crowfall Closer to a Dynamic World

Posted by Suzie Ford on May 10, 2018  | Comments

Adding Seasons & Day/Night Cycle Moves Crowfall Closer to a Dynamic World -

The latest Crowfall development diary has been published that provides players with information how the addition of both a day / night cycle and seasons will make the game a more dynamic experience for players. Art Craft developers are vested in creating a game world where it is "constantly changing based on the passage of time and on player actions". Once these new features are fully implemented "we will have laid the foundation for the idea of time-limited campaigns".

The great part is that once this system is in place, there are a ton of cool things we can do with it. We already have plans to tie in hooks for weather events (everything from rain to blizzards to fog), we have some really cool ideas to affect visibility (night vision, torches, etc.), and we’re already planning to tie into the Runestone system to allow us to build disciplines like Lycanthropy and Vampirism. (In another nod to Shadowbane, we all agree that we need both Werewolves and Vampires!) These systems become much cooler when you have to take the environment into consideration.

These new features will be coming to players soon.

Read the full details on the Crowfall site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom