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ArtCraft Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel Q1 2019)  | Pub:ArtCraft Entertainment
PVP:Yes | Distribution:Download | Retail Price:$50.00 | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Latest Crowfall News

ACE Q&A for August - Battlements, Vendors & Why Critters Drop Coins

ACE Q&A for August - Battlements, Vendors & Why Critters Drop Coins - Crowfall News

The latest Crowfall ACE Q&A has dropped, this time with Design Lead Thomas Blair and Principal Game Designer Mark Halash tackling a number of community questions including why slain animals drop coins, why on earth there's a white item vendor and many others.

Posted Aug 07, 2018 by Suzie Ford

Outposts Will Give Players New Ways to 'Meet & Greet' Fellow Players (with Swords....)

Outposts Will Give Players New Ways to 'Meet & Greet' Fellow Players (with Swords....) - Crowfall News

The Crowfall site has been updated with a new developer blog posts that discusses the outpost system, a procedurally generated world system that appears on the map from time to time. Outposts are now live in v5.7 and can appear in one of three forms: War Banners, Single Tower and Double Tower, each "slightly different in form and function". They come with buffs and victory points and are "capturable in the same manner as forts".

Posted Aug 02, 2018 by Suzie Ford

New Q&A Live! for July Features Stoneborn-Themed Location

New Q&A Live! for July Features Stoneborn-Themed Location - Crowfall News

Crowfall Lead Environment Artist Jon O'Neal takes the helm in this month's ACE Q&A Live for July. During the hour-long presentation, fans can find out more about the new Stoneborn-themed beachhead area. It features a pretty cool look at how game assets go from concept to grey-boxing to in-game presentation.

Posted Jul 25, 2018 by Suzie Ford

Framerate Improvements Have Arrived in v5.7

Framerate Improvements Have Arrived in v5.7 - Crowfall News

The Crowfall site has a brief post from the team to let players know that some big framerate changes have come to v5.7. The tinkering that has been going on under the hood, by all reports, should have a significant impact on optimization. For instance, Unity's terrain "has been swapped out for custom-built meshes" in order to "cut down load times".

Posted Jul 19, 2018 by Suzie Ford

To Catch a Unicorn

To Catch a Unicorn - Crowfall News

The unicorn, dark matter, the chupacabra and low-calorie food that tastes good, what do they all have in common with a game engine built specifically for the demands of a MMORPG? Everyone's heard of them but few have ever seen them. Artcraft Entertainment is feeling confident. How confident? Confident enough to catch a unicorn.

Posted Jul 18, 2018 by Suzie Ford

Vivox Brings Chat Capabilities to Crowfall Starting in 5.7

Vivox Brings Chat Capabilities to Crowfall Starting in 5.7 - Crowfall News

ArtCraft's latest Crowfall blog is all about chatting it up. The post announces a partnership with third-party chat system developer, Vivox, and what it brings to the game. According to the blog, "it brings the scalability and features we're looking for along with seamless integration".

Posted Jul 12, 2018 by Suzie Ford

ArtCraft Entertainment Interview with Todd Coleman, Josef Hall, Gordon Walton

ArtCraft Entertainment Interview with Todd Coleman, Josef Hall, Gordon Walton - Crowfall News

The team behind Crowfall has been working hard on their MMO. However, more is going on than just a game. Recently, Artcraft Entertainment announced that they would license out their MMO Artisan Engine for other MMO creators in the market. It is something that Josef Hall, formerly of Shadowbane and Wizard 101 fame was brought on board to do. Todd, Josef, and Gordon all took time to chat with us yesterday about the plans for the Artisan Engine and how development on Crowfall is coming along.

Posted Jul 11, 2018 by Suzie Ford

ACE Q&A for July - New Monsters, Procedural World Generation & More

ACE Q&A for July - New Monsters, Procedural World Generation & More - Crowfall News

The Crowfall team has posted the newest ACE Q&A for July, this time answering questions across a number of topics including procedural world generation, new monsters, Hunger contagion and much more. See what Creative Director J. Todd Coleman and Design Lead Thomas Blair have to say.

Posted Jul 10, 2018 by Suzie Ford

ArtCraft Technologies is a New Division to Focus on Engine Licensing

ArtCraft Technologies is a New Division to Focus on Engine Licensing - Crowfall News

ArtCraft has announced the formation of a new division that will be focused on licensing the Artisan Engine. Called ArtCraft Technologies, the division "will focus on providing game developers with turnkey technology solutions for creating large-scale MMOs based on the technology behind their flagship title, Crowfall".

Posted Jul 10, 2018 by Suzie Ford

Wood-Elf Timelapse

Wood-Elf Timelapse - Crowfall News

The latest Crowfall concept art creation video has been published, this time centered on the Wood-Elf. Art Lead Dave Greco shows off how she was created and provides an inside look at the creative process "from start to finish".

Posted Jul 05, 2018 by Suzie Ford
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