Those involved in the current Crowfall test build will be able to check out the new Capture Point feature. Players will be working to capture specific points and to hold onto them as long as possible. The longer a location is held, the more Capture Bonus is awarded. "We've added an element of strategic decision-making to the choice around which locations each team will want to defend or capture".
In a new blog post on the Crowfall site, Creative Director J. Todd Coleman details the "Road to Alpha", numerically v6.0. Currently, the pre-alpha version 5.8 is live on servers and Coleman writes that it has been "VERY well-received" and has resulted in "both increased player concurrency and a noticeable uptick in new players".
From the video description: "Crowfall Creative Director J. Todd Coleman and Design Director Thomas Blair were guests on a live stream hosted by Zybak, a well-known vlogger and a veteran member of the Crowfall community. During the interview, Todd revealed a first look at their vision for Crowfall’s Dregs ruleset, which will deliver competitive Guild vs. Guild gameplay. Coleman said, “This is the single greatest design document I have left to write between now and launch.”"
ArtCraft is excited to announce a new talent system coming to the Crowfall test servers soon. It's a way for players to actively progress as they play through the game.
Crowfall keeps on building towards what will undeniably be one of the most unique MMORPGs in recent memory. Everything the team at ArtCraft seems to do is just a little or a lot different from the norm. And the same goes for how the team approaches their talent system for player characters. We caught up with J. Todd Coleman and Thomas Blair to discuss the newly revealed feature. Plus we have an exclusive look at the video reveal of the system.
A new Crowfall update has been posted to the game's official site that lays out some of the big changes that are coming to the character creation tool. Starting with the First Campaign (v5.8), players will be able to try out the character creation tool as it has been revamped. This means the process begins in the lobby prior to selecting "a cluster from either a list of Campaigns or a list of available Eternal Kingdoms".
Follow along as a ragtag band of unlikely companions brave the wilderness in the new Crowfall® trailer, “Arising Hunger”, from ArtCraft Entertainment.
Crowfall celebrates Monster Month with a nod to the classic horror films of yesteryear. Bravely enter the creepy cabin in the woods to see what hideous creature hides within!
The Crowfall team has sent over another fun gif image for us to share today that illustrates the new monster and race mechanics that the team is working on throughout October. This time, we get a look at a mighty Minotaur who ain't gonna put up with any o'your...stuff.
Nothing says "Tuesday" like a spirited discussion of necromancy, amiright? It seems that the Crowfall team agrees as today's latest developer blog post is centered on the subject. Penned by Thomas "Blixtev" Blair, the article centers on "Crows, vessels and...NECROMANCY", complete with the suggestion of spooky music and things bumping in the night.
Crowfall's Creative Director J. Todd Coleman and Design Lead Thomas Blair are back for another episode of the ACE Q&A for October. The team tackles questions from the backers on two big features, Harvesting and the Economy.
This week we spoke to J. Todd Coleman about all of the upgrades coming in October to the playable build as well as got a sneak peak at the war tribes system for monsters. Today, we share the some of the mechanics on the Centaur which is also a playable race.
This past week we spoke with J. Todd Coleman about some of the amazing updates coming with Crowfall this week. The main focus was on the monsters in the game and how these different create and tribal types of mobs will impact players as they battle it out against each other. Crowfall’s next big release will start to put the Throne War elements into place, so the team thought to focus on monsters for a few announcements.
Earlier this week, Crowfall Art Lead Dave Greco spent time live streaming his work as he gave the Goddess Zaleena a full makeover. Along the way he provided tips for aspiring artists as he worked on the concept art in Photoshop.
The latest Crowfall developer diary has been published, this time turning to the topic of sound and music. Associate Producer Max Lancaster speaks to the creation of music where Nelson Everhart is handed very precise clues to aid in the composition of the game's score for any given moment of time in the game...literally things like "Campaign World - Beachhead - Daytime - Summer". What he does with those clues is best heard, and there are nifty little snips of music embedded in the blog.