Crowfall Articles
The Crowfall site has been updated with a new blog post that lays out some of the details about testing opportunities going forward. The most exciting news is that pre-alpha testers should be able to get their hands on a team-focused PvP portion of the game later this summer!
I'm a bit torn on the concept of a "ruinable" character in Crowfall. The folks at ArtCraft Entertainment have said a few times now that it is possible to build a character that is just outright broken from the start, but I'm not sure if everyone is quite ready for that yet.
The Crowfall site has been updated with a lengthy post about the Knight archetype, his powers and with a brief look at the in-game UI.
Part Deux of deux - Game designers Thomas Blair and Tully Ackland answer questions from the Crowfall community.
In this "Inside the Actor's Studio meets SNL"-style interview, Game Designer Tully Ackland, talks with Design Lead Thomas "Blixtev" Blair about creating Crowfall's combat system.
Upon completion of a successful kickstarter, the trend is to continue fundraising via a game store selling off pieces of the packages that were offered during the kickstarter. Crowfall is no different and the store continues to get new things added to entice new players to invest.
Crowfall's J. Todd Coleman has penned a new article on the site to discuss a recent change to the armor system. In the old system, armor progressed vertically, each tier giving bonuses to all damage types and scaling upward as player's leveled. The new system, however, all archetypes can wear all armor (cloth, leather, chain, plate), though with pros and cons to damage modifiers.
Balance is a funny concept, both in games and all over real life. Nothing is really ever fair and true balance is not only impossible, but it's also boring. And in the past, even when game companies worked so diligently to balance every class against the others, there was still an illusion of imbalance.
The Crowfall team has posted its latest in a series of videos to show the behind-the-scenes creative process that has gone into creating the Centaur, one of the game's archetypes. Check it out!
Artcraft has announced that it has raised over two million dollars in crowd-funding for its forthcoming MMO, Crowfall. Over nineteen thousand backers have contributed to the cause.
The Crowfall team has posted a brand new video that takes some of the best backer questions of the recent past and answers them. The team takes on questions about gear, archetype balance and something called "bending the knee". It's nine minutes of great questions and answers that you won't want to miss.
ArtCraft Entertainment is taking Crowfall down a slightly different path than that walked by most crowdfunded games. I smell what Gordon Walton’s got cooking, and it’s the scent of success. How will it impact backers, though?
The lore and the story behind any new game is one of the best parts of the time leading up to its release. With that said, the Crowfall site has been updated with a new post to give lore hounds a lot of great reading material about The Confessor archetype.
The latest in a series of developer videos has been published on the Crowfall YouTube channel. In this episode, Lead Environment Artist Jon O'Neal gives fans a look at strongholds, how they are constructed and / or destroyed.
The Crowfall site has been update with a new blog post that gives fans a look at how three combat roles will function within the game. To do so, the team chose three Archetypes and have briefly detailed how they will function within a party.