Crowfall Articles
Crowfall fans can now get a look at the game's Collector's Edition that will retail for $150.00 during a special pre-sale event, later to run $179. The CE comes with a pair of trial passes, the Crowfall art book, a game DVD and more. In addition, a select number of pre-alpha players have been selected to stream portions of the combat included in the Hunger Dome.
Artcraft Entertainment has started the first round of Crowfall pre-alpha testing with a select number of backers included and a thousand more to be invited over the next several weeks. Players will get a chance to check out the PvP game game mode called The Hunger Dome.
I don't know about you, but when I hear about a new MMO announcement, my mind usually jumps straight to questions about the game's setting, character development, and long-term developer support. These are the big-ticket items that can make or break a new title for me, but the more specific game mechanics can sometimes be overlooked... until it's too late.
Billy returns with an update to show how the UI has evolved further in the two short weeks since the last video.
The Crowfall team is on record in a new developer diary that discusses the delicate balance between crowd control and the ability to escape from, or even become immune to (for a short time), its effects. In the article, devs examine CC pros and cons in MMOs thus far about ways in which CC might most effectively, and fairly, be implemented in Crowfall.
The Crowfall team has released the latest in a series of videos to spotlight archetypes that will be included in the game. The subject of the latest combat animations and powers preview is the mighty Legionnaire. Check it out!
I know it's not possible, but right now, at this very moment, would probably be the absolute best time to launch Crowfall. Second to that, though, is right around summer of 2017. I know that seems like a long time from now (hint: it is), but the timing after WoW: Legion is crucial.
A pair of new Crowfall videos have surfaced to give fans a bit of insight into both the design philosophy of the user interface as well as a sneak peek at the Knight archetype powers.
Crowfall's Creative Director J. Todd Coleman and Design Lead Thomas Blair answer questions taken the ACE Dev Partners' forum.
As we watch a crowd of independent MMO developers make their dream games, watch them strive to make something unique, and watch them struggle to get the damn things out the door, I wonder. Will one of these strongminded studios bring about a new MMO golden age?
The Crowfall team has released a new video from the pre-alpha version of the game to show off the Confessor Archetype and the powers that she wields. It's a great way to see combat in controlled action. Check it out!
I've written both praise and skepticism about Crowfall in this column over the last few months, as I think it's only fair to see both sides of any ambitious new game project. Personally, I enjoy the portfolios of both J. Todd Coleman and Gordon Walton, so that combination, including the premise of Crowfall itself, is music to my ears. But different people may be excited (or not) about Crowfall for different reasons.
Game designers Thomas Blair and Tully Ackland directly answer YOUR questions related to the design of the Confessor, Knight and Legionnaire powers and our upcoming Combat Milestone.
After several recent updates focused on combat, the Crowfall team decided it was time to show off more of the game's progress, this time shining the spotlight on the Art team in a new post called "A Castle, A Keep & a Crow.
The Crowfall site has been updated with a first look at one of the more popular Archetypes revealed so far, the Centaur Legionnaire. In this latest article, fans can find out about power sources that fuel rotations, mechanics involved for a primary melee attack (L-Mouse) and a dodge (R-Mouse) as well as passives and more. The Legionnaire's skill tree is also previewed to give an idea of how it will grow over time.