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Crowfall

ArtCraft Entmt. | Official Site

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Crowfall Articles

Wildcrafting Allows Resource Gathering on the Run

If you're in a hurry and don't always have the time to conduct proper harvesting, Crowfall has you covered. Wildcrafting is a way to gather plants that can literally be done on the run. "You see a spawned resource and you can run up and grab it with a single button press", the blog reads. This is considered a second-to-second loop as compare to, for instance, combat that is a minute-to-minute loop.


Creating a Yaga Statue From Start to Finish

The Crowfall team is back with another fun video showing off the creation of a major in-game asset. In this episode (the first was The Crone), you'll get a look as Art Lead Dave Greco creates the Yaga statue.


What's Coming in Pre-Alpha 5.6? Glad You Asked!

Artcraft Entertainment has released a new preview video for some of the major features coming to Crowfall with the arrival of pre-alpha version 5.6. Players will be able to try out the vassal system, friend permissions, the Fae race, male Wood- and High Elves, "smarter" AI and much more.


Pre-Alpha 5.7 to Feature Improvements to Social Interactions

The latest Crowfall developer diary has been published that spotlights changes to social features coming to pre-alpha in v5.7. The first iteration of new features available for testing in pre-alpha 5.7 improve the ability to target and interact with other players. Currently, players have to use chat commands but, when added, it will switch to a quick-access menu complete with keybindings. Players will be able to initiate trade requests, invite others to party up and more.


Pre-Alpha 5 Live! for May - Race / Class Trees, Skill Tree Updates & More

Crowfall Principal Game Designer Mark Halash and Design Director Thomas Blair were on hand recently for the Pre-Alpha 5 Live! The video dev diary spent time answering player questions as well as speaking about the current live version and what players can expect in the 5.6 build currently sitting on Test Live.


Adding Seasons & Day/Night Cycle Moves Crowfall Closer to a Dynamic World

The latest Crowfall development diary has been published that provides players with information how the addition of both a day / night cycle and seasons will make the game a more dynamic experience for players. Art Craft developers are vested in creating a game world where it is "constantly changing based on the passage of time and on player actions". Once these new features are fully implemented "we will have laid the foundation for the idea of time-limited campaigns".


Male & Female High Elves Should be Playable in the Pre-Alpha 5.6 Test

The Crowfall site has been updated with a new look at the art behind the male and female High Elves. The developer post goes into detail about designing the proper aesthetic for them and that all artwork has been completed. What that means, of course, is that both male and female High Elves will probably be playable in the upcoming Pre-Alpha 5.6.


Fly on the Wall: World-Building Strike Team Pt. 2

The Crowfall team is back with the second part of "Fly on the Wall: World-Building" where viewers get an inside look at the development process. This completes the look at "the particulars of procedural world generation".


Fly On the Wall Series Lets You Trail the Dev Team

Art Craft has introduced a new video series called "Fly on the Wall" that literally lets viewers take part in a piece of a day's development of Crowfall. In this episode, the discussion viewers are made privy to is one surrounding World Building with several members of the Crowfall team.


ACE Q&A Live! for April - Check Out the Fae in Action

The latest Crowfall Q&A Live is now out and about for your viewing pleasure. In this episode Thomas Blair and Mark Halash show off the Fae in action in the game as well as gives viewers a peek at the Male High- and Wood-Elves. Oh...and the Guinecean double-jump is awesomely cool.


Thomas Blair Lays Out Recent Changes to Skill Training & Mechanics

The Crowfall site has been updated with a post by Thomas Blair that details recent changes to the skill training and mechanics features. He begins the post by acknowledging that "progression and long-term character growth are extremely important in MMORPGs and we recognize that they are a cornerstone of the experience". Many of the changes have come about from player feedback, both active feedback and passively through data collection.


Pre-Alpha 5 Live! for April + an In-Depth Look at City Building

Crowfall Design Lead Thomas Blair and Creative Director J. Todd Coleman are on hand for a new video to talk about Pre-Alpha 5 and what players can expect to find in it. In addition, they spotlight "Patch Notes from the Future" as well as provide insight into the most recent bug fixes and what players might look forward to in v5.6.


5.5 Milestone Overview - Playable Female Centaurs!

Art Craft has pushed out another fantastic video this week, this time focused on several key milestones in the development of Crowfall. Most notably, players will now find playable female centaurs, a new map packed with zombies, spiders and minibosses, the addition of the new death / resurrection mechanics, player-controlled vendors and more.


ACE Q&A for April Centers on QoL, Game System Tweaks & More

The latest Crowfall ACE Q&A has been released. This time, Design Lead Thomas Blair and Senior Designer Mark Halash answer backer questions about recent adjustments to quality of life systems. In addition, the pair teased Campaign islands and other upcoming features.


Live with Jon and Todd: Exploring the Castle

The latest Crowfall video has been published and features both Creative Director J. Todd Coleman and Environment Lead Jon O'Neal. In it, they talk about modular castles and how the systems that are used to create epic buildings. "If you've never seen the scale of the castles, you don't want to miss this one. Castles are craftable in-game with the use of harvestable resources, and can be placed in your Eternal Kingdoms.