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MMOG | Setting:Fantasy | Status:Early Access  (est.rel 05/08/18)  | Pub:Funcom
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First Weekly Newsletter Arrives - Keeping Communication Open

Posted by Suzie Ford on Sep 20, 2017  | Comments

First Weekly Newsletter Arrives - Keeping Communication Open -

The new weekly Conan Exiles newsletter has been published. The goal in providing weekly updates about the development of the game is to bring about better communication with the player community as well as to streamline the dissemination of information. This week's letter is a doozy too, packed with information about what the team's been working on as well as providing "state of the game" information for both PC and XBox One.

Here is the list of things devs have been working on with a brief explanation about what each is. A more in-depth look at each can be found on the Conan Exiles site.

The development team is split into cross professional scrum team that each have their own focus and tasks to complete:

  • Vanguard are designers and coders that deal with exploits, bugs and gameplay and User Interface updates. You may have even met some of them (Scooper) in our Steam forums and fan Discords.
  • Terraformers are the artists and designers who created The Frozen North and The Dregs dungeon. They’re incredibly creative and hardworking people, able to create some truly breathtaking stuff.
  • Featurama is another team of designers and artists, but their main focus is new features and content. They’re the crew who made the new gameplay systems and mechanics we introduced in The Frozen North. Marketing loves these guys, because they give us so many pretty things to play with!
  • The art team (who never picked a name) supports all the other teams with artwork, new textures, creatures, animations and effects. They also make those fantastic outfits the roleplayers love so much.
  • Combat & Movement is an offshoot from Featurama. You can probably guess what their focus is already, based on the name. This team is headed up by our lead designer, Oscar Lopez Lacalle, who’s a giant nerd when it comes to combat systems in video games. Combat is his baby, and he’ll protect it at all cost.
  • The Tech and systems team (who refused naming themselves) are the coders and engineers in charge of fixing server and client crashes, porting the game to consoles, improving game stability, and doing all the other technical aspects of game development that this community manager knows nothing about. Ask them what they think about the Unreal Engine.

Check out the link above to learn more about each of the topics mentioned.

Did anything catch your eye? 

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom