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Dress to Impress - Armor Design from Concept to In-Game

Posted by Suzie Ford on May 30, 2018  | Comments

Dress to Impress - Armor Design from Concept to In-Game -

The Conan Exiles site has been updated with a new developer blog that examines the design process behind the armors found in the game. One of the character artists spoke of the design process for the Lemurian Royal Gown from its conceptual phase through its implementation in the game.

Creative Director Joel Bylos typically starts the process with a brief such as: “We need a medium armor for the Vanir Faction, that’s used in the North and made with leather and fur. You’ll get it around level 40.” The brief on the Lemurian Royal gown was more involved and would probably fit a whole blog post on its own. 

After the brief, the artist needs to detail and narrow down what cultural influences they should reference, if it’s light, medium or heavy armor and how hard it is to get. Which crafting materials are used, what mood should it evoke and what environment the players are supposed to use it in.

Head over to the Conan Exiles site to learn more.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom