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Conan Exiles

Conan Exiles Producer Letter Previews Upcoming Features

Follower management, undermeshing, and more

Poorna Shankar Posted:
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A recent producer’s letter for Conan Exiles shares a look at some upcoming features.

The letter, penned by Executive Producer Scott Junior, takes a look at a number of features in store for 2020. The first features is follower management UI which will let you manage your thralls efficiently. No doubt this will provide some serious quality of life for players,

“You can now see where they are on the map, check their stats, rescue them if they end up in a non-retrievable location, and break bonds with them. This is the first step in our efforts to improve how Followers work in Conan Exiles. You can find more information about this feature here.”

Keeping with followers comes follower commands which aims to give you better control of your thralls. Scott notes it’s too early to detail the specifics on this one, but they are planning to add Thrall Commands, rework some of their base AI, and add additional default behaviors.

What else is on the table? Scott details a thrall limiter, TestLive Client, and undermeshing. That last one is going to be of some interest to many of you,

“The team is working on several ways to combat Undermeshing and other exploits that allow players to build outside the intended area. Some of these changes are risky and may have unintended side effects, so we want to make sure our solution is tested thoroughly before it’s released on all platforms. TestLive Client currently has one enabled, so give it a try and let us know if anything isn’t working properly (or try to Undermesh on the Testlive Client and let us know if you still can!).”


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.