As more and more MMOs hone in on single player content, it feels like the social elements of the genre are eroding a bit. Should MMOs force grouping in content, especially main story progression?
Throne and Liberty launched into early access last week, and one aspect of the MMO has been living rent free in Bradford's head ever since he first experienced it: fast travel.
This week, Fntastic is trying to make a comeback, Cyborg Immortal gets flagged by Google Play, and The Quinfall starts its third Beta Test.
ArcheAge Chronicles, formerly known as ArcheAge 2, was officially announced and unveiled during yesterday's State of Play, and one aspect of the announcement has become a sticking point for interested fans: is it an MMO?
This week, Anvil Empire heads underground, Ember Sword gets collectible skins, and Scars of Honor is headed to the Brazil Game Show.
Final Fantasy 14 has been facing nonstop DDoS attacks since April, and with a lack of answers, columnist Victoria's wondering why.
Ryan looks back on Square Enix's Final Fantasy XV and the journey it took him on, and why it's the best one in the series in his opinion.
This week was another slow news week. Still, Nightingale released its Realm Rebuilt update, VRMMO Ilysia got a new real-life energy drink, and Grimrain was added to our list of indie projects.
This week, BitCraft recaps Closed Alpha 2, Corepunk halts pre-orders, and Monsters & Memories gives a development update.
This week, Corepunk delays its server wipe, Dreamworld prepares for a limited Steam build test, and Zenith pushes out its final content update.
This week, BitCraft shares a post Beta video, Nightingale shares a Realms Rebuilt trailer, and Zenith pushes its final content update to the Public Test Realm.
There are only a few days until The War Within, World of Warcraft's tenth expansion, kicks off with its early release, so Robin took a moment to look back, highlighting some of her favorite moments of the last few years.
This week, Fractured Online celebrates The Hunt update with a free-to-play week, Corepunk has a rough week that ends with a server wipe, and Ember Sword moves to Mantle.
This week, multiple titles use their Beta tests to find and fix issues, Broken Ranks makes changes to their upcoming holiday events, and Once Human purges hundreds of bot accounts.
A constant criticism we read is that an MMO is dead, especially after a controversial update, or dearth of updates altogether. But when do you actually consider an MMO to be truly dead?