Trending Games | World of Warcraft | Overwatch | Bless Online | Astellia

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,830,352 Users Online:0
Games:969 

Exclusive Columns

Columnists - A Casual, Cornered

In this weekly column, Beau Hindman covers anything and everything his geek heart desires about the world of MMOs, from what he's playing to maybe what you should be playing.

Could The Chronicles of the Spellborn Return?

General - Columns

I was a huge fan of The Chronicles of Spellborn, an ill-fated (and ahead-of-its-time) MMORPG that semi-tragically disappeared a few years ago. I enjoyed its unique setting, art style and combat mechanics, but I also knew that it was never to be smooth sailing for the game. After all, it featured not only a grind and a challenge but could be hard to run on anything less than gaming machines (at the time) and characters had to hoof it from place to place. Posted Jul 7, 2015 by Beau Hindman

How Long is an MMO's Life?

General - Columns

I’ve been playing some Wildstar lately and it’s been really nice. I have always absolutely loved its art style and get such a kick of its animations and character creation (although some of the female characters need way more options) that I find myself playing it just to look around or take screenshots. I was playing this weekend with my Gamer Hangout co-host Eboni, and she commented at one point that leveling “takes a long time.”Posted Jun 23, 2015 by Beau Hindman

3 Steps to MMO Happiness

General - Columns

I think I have always been a happy MMO fan. I have even been accused of being sappy or of wearing rose-colored glasses when covering MMOs because I tend to, well, enjoy them. I will give it to those who make such a suggestion: playing an MMO primarily through its systems (meaning grinding) is one way to find happiness, but I didn’t think that my distaste for the grind should disqualify my particular joy.Posted Jun 9, 2015 by Beau Hindman

What About a Native American MMO?

General - Columns

Native American culture is often imitated in MMORPGs. I can name several MMOs that feature races or cultures that are obviously inspired by Native cultures. Unfortunately, this often means that players are met only with tepees, totem poles and other classic Hollywood imagery inside these games, and never does any MMO get down to the realities of native life.Posted May 26, 2015 by Beau Hindman

Taking Your Turn in Turn-based MMOs

General - Columns

In preparation for an upcoming livestream with the developers of Wakfu, I logged into the game in the hopes of touching up on my skills. Wakfu can be challenging for casual players, with abilities and systems that often need to be played with a lot in order to understand them. One of the coolest aspects of the game – other than its original setting, artwork, systems and animations -- is its turn-based combat.Posted May 12, 2015 by Beau Hindman

The Best Character Design in MMOs

General - Columns

Character models are possibly the most important aspect of a graphical MMO. After all, the avatars that we create and play through are us in many ways, so they need to look and feel like extensions of us, into the game world. For some players, that means the avatar should look heroic, or beautiful, or needs to offer a ton of customization. Whatever the particular player wants in an avatar, the good news is that there is probably an MMO out there that offers just for what they are looking.Posted Apr 28, 2015 by Beau Hindman

No Shame in Paying to Game

General - Columns

I don’t want to rehash the same arguments about free-to-play that I have had since 2007, but it’s safe to say that even though most MMOs and many other games are now free at some level, players still feel a strange need to apologize for supporting gaming. I have worked in community as well, and the same attitude seems to apply to players who feel that developers are somehow the enemy or, at least, not to be trusted.Posted Apr 21, 2015 by Beau Hindman

Three Ways to Recapture the MMO Magic

General - Columns

Last week I had a good time explaining my extreme dislike for esports. Granted, I do not dislike those who enjoy esports just like I do not dislike the guy up the street who worships – almost literally – at the church of football. But, the organization and big money that esports really is doesn’t toot my horn. With enough money and push you could make professional nose picking a sport and people would probably dig it, so I just don’t see the value.Posted Apr 14, 2015 by Beau Hindman

The Death of OnLive

General - Columns

You might have heard this week that Sony bought OnLive, the streaming service for games and desktop tools, only to announce that the service will be shut down around April 30th. OK, so maybe many of you expected such a thing, and I am sure that anyone who had tried the service thought it might not last very long.Posted Apr 7, 2015 by Beau Hindman

5 MMOs You've Probably Never Played

General - Columns

I like nothing more than finding some weird or unknown MMO and presenting it like a baby to the world. That’s how it happens in my head, at least, but the truth is that all of the MMOs I find and think “I discovered this!” were already discovered by someone else, or else they wouldn’t have existed for me to find them! Still, it’s important to show off indie or lesser-known MMOs to anyone I can.Posted Mar 31, 2015 by Beau Hindman

Triad Wars - Doomed by a Limited Set of Mechanics...or Not?

General - Columns

Recently I have been taking a look at Triad Wars, a new “asynchronous MMO” from Square Enix. I won’t get into every aspect of the game and how it is in no way a “real” MMO – I’ll let William Murphy cover that in his video – but I would like to use Triad Wars as an example to ask: “Can a multiplayer game survive on such a limited set of mechanics?” Posted Mar 24, 2015 by Beau Hindman

Does VR Have A Place In MMOs?

General - Columns

I spent my weekend with the wonderful community team from Kingsisle Entertainment (they work on Wizard101 and Pirate101) as they slowly walked up and down the aisles of the SXSW Gaming Expo. It is a free event (a good offset to the astronomical ticket prices that SXSW can often ask) and allows indie or smaller games to hook up with potential players. It also shows off new technologies, trends and even hosted video game museums with hands-on consoles. It was a blast, to say the least.Posted Mar 18, 2015 by Beau Hindman

There's No Shame In Playing Second Life

General - Columns

Ah, Second Life. It’s still the angsty teenager of the MMO world, even though it’s been around for more than a decade. My account is almost as old as the game – May of 2004 – but I definitely do not play in the world as much as I have in the past. Second Life really deserves full attention, or at least it can demand it, just like a teenager. It’s also full of energy and hormones and bursting with creative ideas… just like a teenager.Posted Mar 11, 2015 by Beau Hindman

The Blame Game

General - Columns

Normally I just find a way to blame players for the problems in the market, wait for the accusations of being “a dev kiss-ass” or “biased” (if that word is ever used correctly, I wouldn’t know) or “a troll” and then move on to the next piece. The freelancer is just a handyman with words; we have to keep moving on to the next one and the next one so a little hate doesn’t hurt us. This process is nothing new.Posted Mar 4, 2015 by Beau Hindman

Four of My Favorite MUDs of All Time

General - Columns

How do I explain my ongoing affair with MUDs? Sure, we only meet a few times per year, and yes we have been off more than we have been on, but MUDs are something special to me. They fill a need that is often left unsatisfied by conventional MMOs. They just do.Posted Feb 25, 2015 by Beau Hindman

Six Minecraft Clones That are More Than Minecraft Clones

General - Columns

This week I would like to introduce you to several of the best looking Minecraft-esque multiplayer games I have had the fortune to get my hands on, with the exception of Oort Online (I’ve yet to play it.) Honestly, though, it is a bit unfair to refer to these games as Minescraft “clones” or anything as limiting, for a few reasons.Posted Feb 17, 2015 by Beau Hindman

9 of The Cutest NPCs in MMORPGs

General - Columns

Ah, NPCs. They are such a staple in our MMOs that we not only take them for granted, but we can also ignore them. I always make an attempt to appreciate an MMO’s details, and NPCs are often some of most well-designed aspects of many of our favorite titles.Posted Feb 10, 2015 by Beau Hindman

MyDream is Much More than a Minecraft Wannabe

General - Columns

Recently I was introduced to MyDream, a multiplayer game that immediately made me think of Minecraft. The developer of the title has no issue with describing her game as Minecraft-like, but that doesn’t mean MyDream is just an exact copy of the popular game that was originally created by the now famous (and rich) Notch.Posted Feb 3, 2015 by Beau Hindman

My Ten Favorite Mobile MMORPGs

General - Columns

Mobile MMOs have long been one of my favorite things. I love the fact that the games are portable; not really because I find myself out-and-about and in need of a gaming fix that often (I work out of my home, after all, so when I leave the house I leave it) but because I like the toy-ness of it all.Posted Jan 27, 2015 by Beau Hindman

How Is Game of War Such a Mobile Hit?

General - Columns

I’m sure you have seen the commercials for Game of War, the hugely successful city-builder by developer Machine Zone. There’s Kate Upton, world-renowned supermodel, asking “Will you be my hero?” You might have seen another commercial that shows her asking “So tell, me, do you want to come and play?” after a relatively impressive battle of armies (without any other woman in sight, by the way.) That one aired during a football game. Posted Jan 20, 2015 by Beau Hindman

Pages(2): 1 2