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Review in Progress #1 - From Beta to Soft Opening

Victor Barreiro Jr. Posted:
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Beta-to-Launch Impressions and Server Woes

Beta was a strange time as the strangest bugs would show up. There were interaction bugs with certain characters, typographical errors, and this one bug where bosses sometimes wouldn’t fight players at all.

While the typos have been fixed and it seems they fixed some interaction errors that forced you to re-interact with an NPC just to get them to speak to you in the way you intended them to, the boss bugs I’ll still have to investigate.

More importantly, the number of people playing the game back in beta did not feel as plentiful, allowing the development team to better suss out their server needs for testing the game. While I expected some queues coming into the soft launch, this first week of Tree of Savior has been difficult as server woes have made queues a rather noticeable thing.

I have to commend the dev team for getting new servers ready quickly enough to mitigate the influx of people worldwide who want to play the game. Currently, all of the servers for Tree of Savior appear to be in the west coast, but they’ve designated two new servers as meant for EU and as meant for Southeast Asia.

There are two things, however, that sort of put a damper on this, but they both have to do with an in-game item called the megaphone, which is basically the equivalent of a /shout command in-game.

The first is gold spam. There’s a lot of it, and megaphones enable gold sellers to reach a wider audience.

According to reports, the sheer amount of text spam (megaphones and non-megaphone messages) causes a freeze on your game in towns. It may also affect you anywhere as megaphone messages en masse can cause your game to freeze for a few seconds.

Meanwhile Signing up on Orsha, one of the two original servers, may provide a bit of a linguistic shock to folks looking for English-speaking players, as it is apparently the unofficial Brazilian play spot. 

This unfortunately means that you not only have gold spam megaphone messages to contend with, but also a language barrier that can make the game isolating, especially when megaphones allow the majority to talk without an English speaker understanding things.

Moving Forward

As I re-explore the Tree of Savior world again, you can expect a discussion on the game’s control scheme, a recounting of my adventures over the week, as well as further discussions on the pros and cons of Tree of Savior as a game.

If there are any particular questions you’d like me to answer as well, feel free to comment below, and I’ll read the comments and see what can be addressed in a timely manner.

In the meantime, I’ve got a Swordsman on the Klaipeda server that wants to slay things for mad loot. Cheers!

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victorbjr

Victor Barreiro Jr.

Victor Barreiro Jr. / Victor Barreiro Jr. maintains The Devil’s Advocate and The Secret World columns for MMORPG.com. He also writes for news website Rappler as a technology reporter. You can find more of his writings on Games and Geekery and on Twitter at @vbarreirojr.