With a tumutulous year behind FFXIV, our columnist Victoria looks behind, and ahead, at the bumps and tumbles the MMORPG took.
Emilien takes a look at how storytelling is typically handled in MMORPGs in a new column series, Design Diary.
This week, Palia and several other MMOs start their holiday events, The Quinfall sets an Early Access release date, and Steven Weber explores Ember Sword's Early Access.
In this edition of MMO Friday Fight, Mitch pits open-world events versus the age-old group content MMOs are most known for: raiding.
This week, we were alerted to the launch of Tales of Fearless Online, multiple MMOs say Happy Holidays, and Ship of Heroes finally sets a launch window.
Freedom for some, frustration for others: Delves spark a PvE divide in WoW.
Last month's Warcraft Direct announced that player housing would finally be coming to World of Warcraft. Robin breaks down her hopes for the feature as a long-time WoW player.
This week, Ravendawn and others have started their winter events, Broken Ranks rewards their friendly Discord community, and Wild Terra 2 adds a PvE server.
Welcome back to the MMO Friday Fight. This week, we have a battle for the ages: two of the most prolific MMOs of all time, Final Fantasy XIV and World of Warcraft go head to head.
Over the past month, Kevin has restarted his indie game development journey. He's documenting the process in a new series, and part two talks about Monetization.
This week, Ship of Heroes has a dev update, Ember Sword talks about the struggles of making a Web3 MMO, and Corepunk launches into Early Access.
This week's MMO Friday Fight, Mitch talks about lore-based and real-world events in MMOs, and whether one is better than the other.
This week, Corepunk outlines Early Access updates, Eternal Tombs gives thanks, and Fractured Online goes free-to-play.
For this week's Friday Fight, we are changing the format slightly. Mitch pits the three major monetization models against each other in a no-holds-barred cage match.
It's finally happened: Final Fantasy XIV players can get flat walls. Kate explores the possibilities.