Customer Service is the true underbelly of MMOs. This week, Sanya Weathers explores it.
MMO animation has not advanced since EverQuest. This week, Massey wonders why not?
Insider story of one high stakes demo trip. Lebow recounts his experiences during a whirlwind press tour through Manhattan.
Aihoshi talks to two F2P industry leaders about where these games fit within the mandate of most outlets.
Each Friday, the former Director of Community Relations for Mythic Entertainment pens this column that focuses on some under-served MMO story. In this installment, she tells relays a conversation with server guy Andrew Mann talking about some of the issues behind the technology of MMOs.
A behind the scenes look at how most MMOs are really put together.
Free-to-play isn't a dirty word, explains Aihoshi in this week's edition of his column
A look under the hood from this pioneer in the field of Community Management. Weathers was once the Director of Community Relations for Mythic Entertainment, where she helped launch Dark Age of Camelot.
Why not historical MMOs? In the first of his weekly Thursday series, Massey examines this untapped genre.
Former Wizards of the Coast and Guild Wars writer kicks off his Wednesday column.
Focusing on free to play MMOs, Richard Aihoshi debuts his new weekly column.
10 years were spent creating this latest opus by Square Enix. Did they hit the mark? Read on for Rob’s thoughts in his review.