Lots of games force people to play based on where they live. Why is this and what can be done to eliminate it?
It's a tight rope for developers. How do you make players feel strong early, without giving them too much, too soon?
MMOs evolve, whether people realize it or not. Jon Wood runs down five ways that MMOs are changing, offering proof that they have not stagnated.
Looks at Eastern and Western markets and how they too have internal differences.
MMORPG.com columnist Sanya Weathers writes this inside look at the difficulties of putting together a roleplay server from the developer's point of view.
Every game has them, no one truly uses them. This week, Dana explores the myth of role-playing servers in MMOs.
A new weekly column debuts, as Garrett Fuller looks at heroism in MMOs and whether or not they succeed in making gamers feel special.
Jon counts down the five studios - past or present - he'd like to see jump into the MMO ring.
Richard looks at the world of MMOs that run right in the browser.
Today’s edition of the MMO Underbelly focuses on the real dirty side – the way people behave in open chat. But is it getting cleaner?
F2P MMOs are all the rage, subs have fallen on tough times. Dana thinks he knows why and it has nothing to do with how people pay for them.
What five things would Jon change about the industry? He counts them down as we make his lists a weekly event.
When a game has both micro-transactions and an optional subscription fee, is it still considered free to play? Richard asks that very question this week.
Sanya Weathers talks about the cult of game developer celebrity, and how small of a world MMO people run in.
It's time for a full on comedy MMO, aimed at people over the age of 12. Dana Massey explains why it would work.