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Guild Sores: Befriend the Locals

Columns By David North on July 29, 2011

Guild Sores: Befriend the Locals

Guild Sores: Befriend the Locals

NPCs sure are getting smarter. I remember when the dumb things would just say the same thing over and over again, but now we have to choose between options on what to tell them. It's pretty neat to be able to finally sort of communicate with the AI, that is, until you've picked the wrong option or NPC. That's when all hell breaks loose. There you are, a hero to the world, being chased by villagers and guards, all because you told the wrong person the wrong thing. It kinda reminds me of that time I was in a bar and I saw this girl who I thought was someone else, so I told her...actually I should probably keep this story to myself. Ya, I'll keep it to myself.

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David North / All my life I've been a gamer, from side scrolling adventures to shooters, it was only a mater of time before the RPG genre would grab a hold of me. My love for games grew so much that I started to make them. It grew even more, and now I also write about them.