Quality of Life
Besides the huge stacks of content (and there’s a lot of it to work through on your climb through to level cap, there are three other perks to playing WildStar in a small team. The first (and most obvious) is Housing – with both of us set up as roommates, I could have a mining patch on both my own housing plot and Cerys’, and she could have a garden on both as well. We could also both stock up on challenges for extra rewards.
We also started earning Renown, a secondary currency that works in a similar way to PvP Prestige. Basically, by grouping up and playing content together, we’d get a stack of points that could be spent on a mixture of costumes, mounts and other customization features. Although they weren’t particularly game-changing, it was a really nice perk to be able to buy something fun just for playing, like a brain-in-a-jar for my trusty Scanbot, or some adornments for my Orbitron mount.
The final big perk came from setting up a joint guild. At level 12, the Guild Registrar will allow you to set one up for a nominal fee, with no messing around to find a number of signatures on a guild charter. Just pay the fee, and you have a guild. And by questing and completing shiphand missions as a guild, we earned Influence. Although we could have cashed this currency in for temporary buffs, we saved for a guild bank tab instead, and instantly had a way to share items and tradeskill components between us. It was by far the most useful perk we’d picked up purely from playing the game, and didn’t require anything more than a little forward planning.
Now that our adventure is almost over, we’re already planning our next journey to level cap. We’re undecided if it’ll be on the Dominion side again or if we’ll switch to the Exiles, but it’s something that we both want to repeat.
We also might make things a bit more fluid, rather than trying to stay at the same point in the game. WildStar supports Mentoring, allowing a character to temporarily de-level when playing alongside others, so that XP gains aren’t nerfed and the difficulty is still there. It also means that members of larger guilds can help each other out occasionally without both players feeling like they got a raw deal.
Overall, I’d say that WildStar’s approach to group play has been surprisingly rewarding. Yes, there are some bumps in the road that could well do with being ironed out, but there’s nothing that creates a roadblock to being able to play together without good reason. If you play MMOs for the multiplayer aspect, WildStar has you covered.
Gareth Harmer / Gareth “Gazimoff” Harmer has been blasting and fireballing his way through MMOs for over ten years. When he's not exploring an online world, he can usually be found enthusiastically dissecting and debating them. Follow him on Twitter at @Gazimoff.
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