In that same interview Paul Sage said;
Q: With patch 1.6 can you please elaborate on future content/pvp changes for this calendar year?
A: We are still nailing down plans for this year, the most immediate plans is the Wrothgar update. We are looking at PvP pretty heavily right now. I don’t want to promise too much at this point.
This is very upsetting news. Imperial City is something that has been discussed by Developers well before the game even launched. I even remember talking to some of the developers back at PAX East 2013 about it. While they didn’t have a name for it, a lot of the mechanics I saw at the guild summit were ones that we discussed almost 2 years ago. Now it’s being pushed behind Wrothgar yet another PvE update to the game. Which let me remind you, Update 1, 2, 3, 4, 5, and now 6 have all added to the PvE content. Nothing has been added to the PvP content, an aspect of the game that I feel is even larger than the PvE aspect. Why is this Zenimax? Why hasn’t ESO received any PvP updates, unless you count the removal of the deer a PvP update?
You listen to the community so much, why not do it for the PvP community as well. I’m not talking about listening to them when it comes to class balance. I know this area isn’t easily rectified. However in patch 1.6 we’re seeing massive improvements in this area.
What about the overall content? We all want Imperial City. Taking keeps and scrolls can only be enjoyable for so long and for a lot of people it’s starting to wear away. Look at Dark Age of Camelot. It has Darkness Falls, and for years, that simple dungeon offered so much content for the PvP community.
We’re not asking for you to revamp Cyrodiil. We’re asking for you to provide us with the content we’ve been hearing so much about for so long. Wrothgar, while it looks to be amazing and I am excited to play it, shouldn’t take away from Imperial City being your primary focus. Imperial City has been on your development table for as long if not longer than Wrothgar and should have its priority pushed forward.
Since we’re discussing Cyrodiil, one aspect I’d like to bring to the attention of ZOS is the AoE Red Circles. These need to be changes. I have no idea if I am standing in my alliance’s meatbag circle or the enemies until it hits and I’m either not affected by it or I’m slowed. Why aren’t the friendly AoE circles colour coded? You could get fancy with your coding and make it so all the AoE circles reflect the colour of the alliance casting them, Daggerfall show up as Blue, EP as Red, and AD as Yellow. But at this point I’m willing to accept all friendly circles to be green.
Looking For Group Tool
ZOS you know this tool is ignored by a large part of the player base, either because they don’t feel they need to use it or because they do not even know it exists. As much as I loathe the fact that a lot players only do things if they get something out of it instead of doing it to help people, you need to incentivize the LFG tool.
Have the LFG tool work with the daily dungeons. If you use the LFG tool to get a group for the daily dungeon you get increased gold gain, more reputation gains towards the Undaunted, even add in a grab bag type system that has a small chance of rewarding the player with a cosmetic item. If you use the LFG tool for any other dungeon other than the daily you still get rewards in a lesser amount but no chance for the cosmetic item. You could even take the World of Warcraft approach and have it incentivize the lower populated rolls, which is typically healers or tanks. This gets more people interested in taking on those rolls.
Something needs to be done to get more players to use this tool. My suggestions are just that, suggestions, but this tool is currently a large waste of developer time as it’s a tool that never gets used.
I know this column has a negative feel to it but I feel ZOS needs to understand that areas of their game are being neglected or at least it feels that way to the players. I really enjoy ESO and it has become my primary game and will be until I see more of Camelot Unchained and Trials of Ascension. Do you think I am wrong on these areas or do you have areas that you think ZOS needs to improve on during this six month gap of content?