This week's MMO Friday Fight, Mitch talks about lore-based and real-world events in MMOs, and whether one is better than the other.
This week, Corepunk outlines Early Access updates, Eternal Tombs gives thanks, and Fractured Online goes free-to-play.
For this week's Friday Fight, we are changing the format slightly. Mitch pits the three major monetization models against each other in a no-holds-barred cage match.
It's finally happened: Final Fantasy XIV players can get flat walls. Kate explores the possibilities.
MMO class balance is a constant battle with each passing patch, yet sometimes classes change fundamentally, for good or ill, that it leaves a lasting impression. Has your favorite MMO class changed for the better since you started playing it, or were you left picking up the pieces of your former playstyle thanks to a bad patch?
This week, Dragon and Home gets an update, BitCraft begins its Closed Alpha 3, and Corepunk refreshes its website ahead of Early Access.
This week's MMO Friday Fights, Mitch pits the heralded massive skill bars the MMO genre has become known for against the current trend we see in modern MMOs: limited action skill bars.
Player progression is central to the MMORPG experience, but that progression is not always the same across the genre. Emilien looks at the age-old question: horizontal or vertical progression?
This week, Foxhole heads to the sky, BitCraft prepares for another test, and Haven & Hearth heads to Steam.
Every MMO has multiple classes to choose from when you want to primarily be a damage dealer. Ultimately, all of those classes can be filtered into two groups: melee and ranged. Which reigns supreme? Mitch finds out in this week's MMO Friday Fight.
Nick is back with his tongue-in-cheek column all about how every theme park MMO is just a World of Warcraft clone in disguise. This time he looks at ArenaNet's excellent MMO, Guild Wars 2.
In 2018, Kevin had a false start as a game developer due to challenges in his life. Now that things have taken a turn for the better, check out the second attempt at his indie game development story as he restarts the journey in 2024.
This week, Halloween events are everywhere, Ember Sword cancels their next Beta Test, and Fratcutred Online sets November 20th for its F2P launch.
This week, we're tossing a new pair of combatants into the ring: solo play vs. group play. It's the nature of MMOs for players to have to engage in both solo and group play, but which one is better?
The Warrior of Light has seen and done it all. They've traveled across time and dimensions, befriended literal gods, and even saved the very fabric of existence. Where do you go from there?