In this bi-weekly column we tally up the news from around the almost-MMO-verse and offer our thoughts on the ins and outs of the titles that are big, but maybe not quite "Massive".
Nintendo has started releasing mobile games utilizing a popular swath of beloved, previously console restricted, franchises on android and iOS, the newest of which is Animal Crossing Pocket Camp. Does Nintendo keep to the tried and true feel of the Animal Crossing games in their new mobile iteration? Here is our Animal Crossing Pocket Camp Review.
The Elder Scrolls Legends is coming out with more content in its latest release, Return to Clockwork City. Previously there was the story expansion for the Fall of the Dark Brotherhood which gave us new card types and a new story to explore, then there was the Heroes of Skyrim expansion which released new card types into the game and added more strategy to the game with shouts and dragons.
We recently put together a more gimmicky guide for the Specialist in Star Wars: Battlefront II, but this week we've got something a bit more practical with a guide to raining fire down onto your enemies with the Heavy.
It was another big, if short, week at GameSpace.com. We’ve got some terrific reviews, as well as a few opinions on things as diverse as Destiny 2’s best weapons and a nifty mouse / keyboard review. You’ll definitely want to check it out!
It’s an important week for Total War: ARENA’s closed beta, with Creative Assembly launching an Open Week and inviting all comers to the online 10 vs 10 tactical battlefield. We strategically dispatched Gareth Harmer to the studio’s UK HQ to find out more.
It was another big, busy week over at Game Space with big ticket reviews of games like Star Wars Battlefront 2, Need for Speed Payback and more. We also have a bunch of "Quick Hit" reviews from games that maybe will take you by surprise. Add in a sprinkling of geeky editorial content and you've got a lot of cool things to look forward to seeing.
One of my favorite things to do when playing any new game is to try and make work some weird, gimmicky build I’ve cooked up in my head. For Star Wars: Battlefront II, this has manifested in my quest to make melee work on a Trooper class.
Star Wars: Battlefront II is sure to be overshadowed by the controversy surrounding its microtransactions, but beneath the fury lies a game truly worthy of the Star Wars IP.
With the hotly anticipated release of Star Wars Battlefront II rapidly approaching, one question that has yet to be answered is this: What does DLC look like and how much will it cost?
In recent weeks, I wrote about the initial implementation of loot crate-based progression in SWBF2 and weighed in on EA’s changes to that system in response to the overwhelming negative feedback it got, but now that I can actually look at the launch version of the game for myself, I wanted to share my findings.
Descent: Underground signs a new publishing deal, and the project now has new life. Red Thomas explores the project’s history after a frank conversation with Eric Peterson. Nothing’s off limits as they talk about the ups and downs of crowd-funded development, and discuss what the new publishing deal means for the project.
EA has come out with two separate announcements detailing its revised progression plans for SWBF2, making many of these changes in direct response to all the criticism. To borrow a line from Senator Palpatine, the changes were, “A surprise, to be sure, but a welcome one.” I expected there to be some changes, but I didn’t expect EA to walk things back as much as it has.
Today marks the launch of three incredibly anticipated non-MMO games, but if there’s one I didn’t expect to be so thoroughly engrossing, it’s Wolfenstein II: The New Colossus. In a day where publishers and press are bemoaning the decline of single player, MachineGames and Bethesda give us a surefire contender for game of the year. This is our Not So MMO - Wolfenstein II: The New Colossus review.
I’m sure we are all familiar with Relic Hunters Zero, the awesome game where you play cool characters running around defeating all the Ducans and their Commander with all kinds of awesome weapons. If you are not familiar with it you should give it a go, it is fun and free. Now the pressing matter at hand is that Rogue Snail is developing Relic Hunters Legend and we were lucky enough to get our hands on a pre-alpha build.
It was another busy week this week at GameSpace. We have a plethora of reviews ranging from Piranha Bytes' ELEX to Overgrowth to Rogue Trooper Redux. We've also compiled just about everything you need to know about Assassin's Creed Origins. Head on through the jump to check it out.