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MMORPG Columns

Bill Murphy

MMORPG.com's Bill Murphy gives us his thoughts and opinions on the happenings in and around the world of MMORPGs.

Down with Match-Made PvP

A lot of discussion has been swirling around the larger MMO community for a long time now about the effect that the 'battleground' feature in many games has had on PvP. In today's column, MMORPG.com Lead Writer Bill Murphy talks about what he -really- wants: All out, full scale, no-holds barred open warfare. Check out Bill's PvP wish list and then let us know what you think in the comments.


Finding Fun with Friends

MMORPG.com Lead Writer Bill Murphy is a fun guy and he likes to hang with friends in his favorite MMOs. Sometimes, however, that's not as easy as it might seem. Bill takes a look at finding friends in MMOs. He looks closely at Rift's open grouping and how simple it is to "find fun with friends". Check out Bill's thoughts and then let us know what you think.


Game and Let Game

Everyone on the planet has great passions about certain things and likes to spend time convincing others about the brilliance of their convictions. But there comes a time when there's just no convincing others to a hold similar viewpoint, a time to move on. In today's column, MMORPG.com Lead Writer Bill Murphy writes about the 'live and let live' mantra as it applies to gaming (and Walmart!). Check out Bill's thoughts and then offer a few of your own in the comments.


Enough Hyperbole

hy·per·bo·le–noun Rhetoric 1. obvious and intentional exaggeration. 2. an extravagant statement or figure of speech not intended to be taken literally, as “to wait an eternity.” If MMORPG.com Lead Writer Bill Murphy says there's too much of it around, both for players and consumers, there simply and actually is just too much of it. See what Bill has to say in his non-hyperbolic way and then add your own thoughts as well.


The Double-Edged Sword of More Players

A common complaint that many have about MMOs is that there are just too many, well, asshats in the game and that the experience is tainted by their presence. In today's column, MMORPG.com Lead Writer Bill Murphy looks at growing game communities and the effect that larger numbers have on our beloved MMOs. Check it out!


Are Cranky Players the Problem?

Recently, the community manager of a well-known online franchise blasted game fans as "stifling the creativity of game developers" with their constant barrage of complaints. In this week's column, MMORPG.com Lead Writer Bill Murphy analyzes the charges leveled by the community manager and offers a few thoughts along the way. Check it out and then add your reactions to the mix in the comments below.


The Bores of End-Game

For some, the "end game" is one of the worst aspects of many MMO. For some, the bad comes in the form of excessive emphasis on grinding and equipment acquisition. In his column this week, MMORPG.com Lead Writer Bill Murphy talks about alts, end-game boredom and more. Check out Bill's thoughts and then let us know what you think about the end game in MMOs in the comments below.


Something Old, Something New

MMO players can be a fickle lot at times, both clamoring for innovation yet simultaneously running as fast as possible back to what's known and comfortable. It is this curious paradox that MMORPG.com's Bill Murphy ponders in his latest column and that leads him to create a list of ways he plans to combat his own paradoxical behavior. Check it out and see if you agree. Let us know your thoughts in the comments below.


Coming Soon: Pocket MMOs

The popularity of smart phones and handheld console devices like the Nintendo DS are growing by leaps and bounds. With the increased ownership of such devices comes the ever-widening pool of games and gamers. In today's column, MMORPG.com's Bill Murphy takes a look at the possibility that MMOs will be the next big thing in handheld gaming. Check out Bill's ideas and then let us know what you think in the comments below.


Honesty

In his newest column for MMORPG.com, Bill Murphy clarifies his goals as a columnist and how it is that he defines what he does here. Bill's goal in all things MMORPG.com is to write with integrity and honesty. Would you, he wonders, have it any other way? Read up on Bill's thoughts about his writing and then let us know what you think.


A Year of Anticipation

In his latest column for MMORPG.com, Bill Murphy virtually rubs his hands together at the prospects coming down the pike in 2011. Bill discusses the next three months and three games he's got a genuine interest in: DC Universe Online, Earthrise and Rift. And then, of course, there's TERA, SWTOR and Guild Wars 2 to look out for in 2011. Check out Bill's anticipatory thoughts about 2011 and then add your own thoughts in the comments below.


Prognostications for 2011

It's that time of year, the time when things wind down for the preceding twelve months, the time of reflection and the time for looking ahead to the coming year. In his latest MMORPG.com column, Bill Murphy prognosticates about 2011. Check out his thoughts and then add a few of your own in the comments section below.


Working As Intended

With the NDA lifted on Rift, MMORPG.com columnist Bill Murphy wrote a preview of his experiences in Telara. Reading the comments after, however, set Bill to wondering why it is that folks are surprised by what they've read from writers and fans across the web. What exactly is it that was expected and were those expectations misplaced? Check out Bill's thoughts and then let us know what you're thinking in the comments below.


The Holidaze Ceasefire

In his latest column, MMORPG.com's Bill Murphy takes readers along a sentimental journey packed full of holiday goodwill and cheer. He's Clark Griswold and Scrooge's nephew, Fred, all rolled into one. Be sure to check out Bill's thoughts and then weigh in with a few of your own in the comments section below.


MMO Breathers

In his latest column for MMORPG.com, Bill Murphy discusses the necessity of taking a breather once in awhile. As we sometimes tend to become dissatisfied with our MMOs, a reminder to take a break and come back ready to game again is a good thing. Check out Bill's thoughts on taking a break and then let us know what you think.