Every week, MMORPG.com brings you a sometimes less than serious countdown related to the MMO genre.
Each week, players can look forward to battling each other in often zany scenarios and rules with often hilarious results. This week, we’ll be taking a look at our five favorite Tavern Brawls, so go ahead and take a seat by the hearth!
During Blizzcon 2015 earlier this month, World of Warcraft: Legion took front and center during the festivities. For the first time since the expansion was announced in August, fans and players alike finally got to hear more details about Legion and what it means to the game millions around the world still adore.
With Heart of Thorns now over a week old, and our review currently in progress, we wanted to spend this week pining over the things we really appreciate in ArenaNet’s first Guild Wars 2 expansion. Next week we’ll tally up a few aggravations, but for now let’s give credit where credit is due.
We at MMORPG.com can’t be the only ones who walk around our houses in bathrobes humming the Duck Tales theme song. There’s something about a show’s title track that sticks with you long after you’ve watched it, and video games are no different in this respect. Roleplaying games are particularly well-known for having spectacular music, so here are five of the best RPG theme songs out there!
For the past couple of Lists, Ripper X and I have brought you the Five Best MMOs for New Players and Five MMOs for Experienced Players. As promised, this week we’re taking a look at five “deep cuts” for the most hardcore of players out there, who are either looking for intense PvP experiences, open world sandbox mayhem, or a glimpse into the history and legacy of the MMO genre.
In the same vein, we’re going to piggyback on last week’s List of the Five Best MMOs for New Players and suggest five more MMORPGs that you should at least give a try if you’re looking for a new game. And next week, we’ll take it a step further and recommend five “deep cuts” for the hardcore crowd!
The word hate can have very different levels of meaning. So, to be sure it's clear, the topic of this article refers to things that fall pretty low on the intensity scale. To illustrate what I mean, my wife thinks I hate turnips. I don't. However, when given the option to take or leave them, I'll almost invariably do the latter. This doesn't mean I passionately detest them.
Jumping into a new MMO can be an intimidating experience for even the most seasoned players, especially those who have little familiarity with MMORPGs in general. Most of us on the site play MMOs like doing so is our job, and yet there are still some times when I start up a new game, or an existing one that I haven’t touched in a while, and feel the familiar sense of panic when I see how many skills or activities are available.
Some time ago, I wrote a piece about whether Heroes of the Storm could achieve the same casual success as Hearthstone, comparing Blizzard’s two new entries to the MOBA and online TCG genres, respectively. It’s difficult to determine just yet how financially profitable is HotS after its official release in June, but it anecdotally seems to have engendered a great amount of critical and community acclaim.
When the development of The Elder Scrolls Online was officially confirmed back in 2012, it was one of the most exciting MMORPG announcements ever. The enormous popularity of the single-player franchise on both PC and consoles meant it had a huge core target audience, and the world of Tamriel had a strong inter-faction conflict element that would transition easily. Unfortunately, it seems pretty safe to say that the game has fallen short of the potential it initially seemed to have.
There are two things that I really like about Destiny: its tried and true Bungie combat, and its phenomenal vistas. As I’ve written about in the past, I find the FPS gameplay in Destiny to be engaging enough, and I really enjoy the game’s visuals, but have been unimpressed by its overall approach to content and lack of streamlining.
Conventions are always a great time for developers to spill the beans about what’s next for their most anticipated titles, and PAX is a Prime venue (you’re welcome) for big announcements. Our staff was on the ground for all things related to MMOs and RPGs at PAX Prime 2015. Here are five of the most interesting stories from last week’s conference!
It would be difficult if not impossible to build any kind of reasonable case that World of Warcraft isn't the most influential MMORPG ever. As it approaches it eleventh anniversary this November, it can lay claim to some truly enormous numbers. For example, in 2012, it reportedly surpassed $10 billion in total gross revenue. Last year, it reached 100 million accounts created.
Hey folks! If you’ve been with us here at MMORPG.com for a while, you’ll already know that we run this weekly feature called The List for everything related to MMOs and RPGs - because who doesn’t like itemizing things?! For the past while, David Jagneaux has been penning the column, and he’s done a spectacular job with it.
MMOs are the perfect playgrounds for chaos. Drop thousands of players into one seamless and dynamic world and you get nothing short of complete anarchy. You’d be hard-pressed to find a game that didn’t have its fair share of terrible people trolling others. With that being said though, a solid community in an MMO can be one of the most beautiful and cohesive things on the planet.