In this bi-weekly column we tally up the news from around the almost-MMO-verse and offer our thoughts on the ins and outs of the titles that are big, but maybe not quite "Massive".
The experience delivered by VR is unbelievably difficult to convey. Right now, you’re reading this on a screen -- a 2D experience. You experience 3D games through this 2D window. VR is so much more than 3D. It is a physical presence which, in that moment you are experiencing it, convinces your brain is completely 100% real. In normal gaming, you may press E to interact with something. In VR, you physically reach out to interact with it. You can imagine my dilemma, then, when it came time to describe my VR experience in No Man’s Sky Beyond.
There is one phenomenon in gaming that exemplifies the dedication and love players have for their games like no other: the Grind. And that love of the grind is one of the major aspects connecting the MMO community with the FGC.
Steel Circus is shaping up to be a really fun sci-fi sports game. The gameplay was clean, straightforward, tense, and frankly, I did not want the demo to end. Moreover, the graphics are slick and the mechanics work. I can’t say how Steel Circus will fare once it’s released into onto the crowded MOBA market. I can say that if it’s as fun at release as it is now, it will be worth playing.
Wolfenstein: Youngblood is the latest entry in the Wolfenstein franchise since the series’ reboot in 2014. Does the smaller scope and focus on new protagonists preserve the series’ brilliance, or does it fall short? This is our review of Wolfenstein: Youngblood on PC.
One of the most frustrating aspects of a digital card game is ownership. With a paper CCG you simply don’t have this issue. You buy a card, you own said card. However, with games such as Magic Arena, Hearthstone and more, digital card ownership is somewhat an undefined aspect of the collectible formula.
Novarama's Killsquad hits Steam Early Access today. The game is described by developers as a co-op action RPG, but also has hints of an adrenaline-filled MOBA -- a sort of hybrid of the two in its way. Regardless, my time spent in Killsquad was fun, fast and furious.
Darksburg is an upcoming co-op survival action title from Shiro Games, developers of the highly regarded Northgard strategy game. Taking a break from strategy, Darksburg pits teams of four against hordes of “infected” that threaten to overwhelm the town. We had the chance to speak with Lead Designer Fred Oughdentz to learn more about the game.
It’s not our fault that there is a peculiar alien AI waiting to coerce you into servitude and set you against the nearly insurmountable obstacle of an entire alien planet’s natural denizens. Don’t despair! Your friends can come, too! And, of course, the views are lovely this time of year. Don’t let the “anti-establishment” rhetoric worry you, this game has a lot to offer. This is our review of Nvizzio Creations and Meridian4’s open world, multiplayer, tower defense hybrid, Eden Rising.
It Lurks Below is an indie action RPG survival game created by David Brevik. Combining a Starbound/Terraria based game with the likes of Diablo in a mashup that brings a new twist on an old idea. Which makes sense considering David Brevik worked on the Diablo series back when it was still being developed by Blizzard North.
What would you say to a frantic, high-intensity arena battle, but with rockets? If your answer is an emphatic “yes”, then you may be biasedly drawn to Rocket Arena, a new co-op arena battler by Nexon. With arena shooters hitting the scene at roughly a dime a dozen, does Nexon have the right formula to rocket their shooter to the forefront of your playlist, or is this just another shooter, not ready for liftoff?
Red Thomas continues his search for the ultimate family-friendly experience with Satisfactory. Red might have “borrowed” a nephew from his sister for a few days in order to write this article. He may or may not have neglected to get permission first. Read on to discover if it was worth it or not.
In recent years, the video game market has been flooded with battle arenas of all shapes and sizes. Not all are successful, but sometimes the attempts are merely doorways into something that could be, given the company has the foresight and resources to see it and implement it. In Techwars: Global Conflict, developer Argus Games and publisher Black Sun Game Publishing attempt to bring isometric, team-based mech warfare into the mix. This is our review.