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MMORPG Columns

Player Perspectives

This column is dedicated to the players and readers of MMORPG.com, as much as it is written by them. Each column will be a member's views on a game, topic, or controversy in the MMO genre.

The Lure of the New & Shiny

In today's Player Perspectives, MMORPG.com columnist Isabelle Parsley takes a look at the MMO player's never-ending quest for THE game to end all games; the ever-lasting chase from one game to the next. Check out Isabelle's hypothesis that you can never go back. Let us know what you think in the comments.


Item Stores & Payment Models: Not All RMT is Bad

In a new Player Perspectives column that is sure to spark some fiery discussions in its comments, MMORPG.com writer Isabelle Parsley gives her take on the 'free to play' movement, item malls, microtransactions and real money transactions. Check it out, don your fireproof undies and wade into the conversation in the comments.


Cheating is Bad, M’kay?

In today's Player Perspectives column, Isabelle Parsley takes on the sometimes sensitive issue of cheating. Iz has an axe to grind (or embed in someone's skull) with those who take advantage of exploits and she makes no bones about it. Check out Iz's thoughts and then let us know what you think in the comments.


Pacing & Enjoyment

Whether or not one actually pays attention to the pace of a game both with and without regard to leveling, its the elephant in the room at all times. In today's Player Perspectives column, MMORPG.com writer Isabelle Parsley talks about pacing, about those who pace themselves with copious amounts of Mtn. Dew and those who go at a snail's pace, and how pace influences one's enjoyment of a game. Check out Iz's thoughts and then leave us a comment or two.


Death Penalties: My Love-Hate Relationship

MMO death penalties are always good fodder for a battle royale between those who think they're necessary and those who hate them passionately. In today's Player Perspectives, Isabelle Parsley explores the dichotomy between her love and simultaneous hatred of death penalties. Check it out and then let us know what you think!


Making the Case for Item Decay

In today's Player Perspectives, MMORPG.com columnist Isabelle Parsley takes on one of the most hotly debated topics in the MMO space: Item decay. Check out why Iz thinks that item decay isn't that bad an idea. Then let us know what you think in the comments.


The Slippery Slope of Stereotyping

Stereotypes are an unstoppable force of human nature. In today's Player Perspectives column, MMORPG.com writer Isabelle Parsley takes on the issue of stereotypes in the MMO world. See if you agree with her assessments and then add some thoughts of your own in the comments section.


It's Not What You Play

There are many reasons that folks log into MMOs these days. Arguably, one of the best reasons to keep coming back is to 'see' the virtual friends we have made along the way. In today's Player Perspectives, MMORPG.com columnist Isabelle Parsley talks about just that: Friendships that transcend -what- is being played and morphs it into -who- it's being played with. Read on!


Home Sweet Home

Player housing in MMOs is a feature that many champion as one of the best outside of questing and adventuring. In today's Player Perspectives, Isabelle Parsley talks all thing housing. See what she's got to say and then let us know what you think about in-game housing in the comments.


Secretly Hyped

In Player Perspectives today, MMORPG.com columnist Isabelle Parsley takes a look at The Secret World currently in development by Funcom. Iz is ready to strap on her "frothing fangirl costume" for this one. Find out why and then let us know if you'll be donning yours too!


LFM

LFM

Depending on your opinion, closed grouping in MMOs is either the best or worst feature in many games. In today's Player Perspectives, MMORPG.com columnist Isabelle Parsley has a few thoughts to share about open grouping and the (in)famous closed grouping in today's MMOs. Check it out and then offer a few comments of your own.


Bring Your Own Sand

One of the perennial arguments amongst MMO gamers is the one that centers around Theme Park vs Sandbox games. Proponents of one or the other draw battle lines and argue vehemently that "theirs is the best type" of MMO. In today's Player Perspectives, MMORPG.com columnist Isabelle Parsley takes a look at these two MMO types. She's got a lot to say about them so be sure to check out her article. Leave us your thoughts in the comments.


Confessions of an Altoholic

"Hi. My name is Isabelle and I'm an altoholic." Sound familiar? In today's Player Perspectives, Isabelle Parsley takes a look at the travails of being an altoholic, a person who collects alternative characters the way some collect stamps. Check out the signs of being an altoholic and see if you are one too!


Meaningful Travel: Make Your Own Meaning!

MMO travel is both bane and boon to those who enjoy gaming. It is bane to those with precious little time to game. It is boon to those who love the truly immersive and realistic experience that travel brings a game. In today's Player Perspectives, MMORPG.com columnist Isabelle Parsley talks about travel and how to make it meaningful for -you-. Check it out!


PvP – The Agony & the Ecstacy

For many players PvP is not only the end-all, it is the be-all of MMO game play. Once PvE objectives have been completed, or maybe instead of even bothering with PvE, players enter into player versus player battles to "punch one another in the face". What MMORPG.com's Isabelle Parsley has discovered is that PvP can be thrilling and excruciating all at the same time. Check out her thoughts on PvP and then add a few of your experiences in the comments below.