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MMORPG Columns

Jon Wood

MMORPG.com's Jon Wood looks at various topics from in and around the MMO industry.

Only One Thing To Do

In his latest column, Jon Wood shares his thoughts about Blizzard's Real ID system and the implications for players. The bottom line is that players have one question to ask themselves and, depending on the answer, have only one thing to do in response. Check it out!

Us vs. Them

MMORPG.com's Jon Wood explores the "us vs. them" attitudes that seem to have arisen between developers and players.

New Numbers From PlaySpan

MMORPG.com's Jon Wood uses new numbers revealed from the (legitimate) item sales site PlaySpan to make a point about putting released numbers in context.

Why Not: New Cap City?

MMORPG.com Managing Editor Jon Wood returns this week with a column taking an idea for an MMO directly from a popular Sci-Fi television program, Caprica, in which people visit a virtual game world with no point and no direction called New Cap City.

Worthless Replies

MMORPG.com's Jon Wood spends some time this week talking about single phrase replies on MMORPG forums, and how while they may feel good to make, they don't do anyone any good.

Pre-Orders and Lifetime Subs

MMORPG.com's Jon Wood uses his column this week to express his displeasure with the concept of both pre-orders and lifetime subscriptions.

Moving On

MMORPG.com's Jon Wood uses this week's column to announce his new position as head of Procrastination Studios, and reveals some of the details of the new MMO they are working on.

Three Distinct Factions

MMORPG.com's Jon Wood talks about the benefit of having three distinct factions in a game by referencing the new FPS title, Aliens vs. Predator.

Accessibility is King

MMORPG.com Managing Editor Jon Wood writes this week's column on the importance of accessibility to the future of traditional MMOs.

Would We?

MMORPG.com's Jon Wood writes his column this week on some of the ideas that have been mentioned to bring sandbox MMOS back to development and whether or not players would actually be willing to accept the results.

Community Shouldn't Mean Marketing

MMORPG.com's Jon Wood writes this week about the Community Manager's position within a game studio, and how tying that position to the marketing department can be shortsighted.

... But Then They Changed What It  Was

MMORPG.com's Jon Wood writes this week's column on how many gamers are dissatisfied with the current crop of MMOs because the kind of game they like are things of the past.

Much Ado About Paying

MMORPG.com's Jon Wood takes a quick look at different revenue models in this week's column, examining the current trend toward a microtransaction / subscription hybrid model.

The Word of the Day is Adaptation

MMORPG.com's Jon Wood focuses his column this week on the act of adapting an IP from books, TV, movies or anything else into an MMO and some of the changes that become necessary.

Launch Jitters and the Non-MMO Fan

MMORPG.com's Jon Wood uses his column time this week to talk about the extra challenges that Major IP MMOs face in terms of getting their non-MMO playing fans to stick with them througha shaky launch day.