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MMORPG Columns

Not So MMO

In this bi-weekly column we tally up the news from around the almost-MMO-verse and offer our thoughts on the ins and outs of the titles that are big, but maybe not quite "Massive".

Procedurally Generated Goodness

I have recently discovered that I really enjoy primitive-looking, voxel-based, sometimes-sidescroller-y survival games. It sounds a bit specific, so I mean games like Starbound, Minecraft, or Terraria. I love the way the graphics look simple (which means easy to run on older PCs) but feature realistic lighting or shading. I especially love the fact that these titles offer a wide variety of open-ended content and keep the barrier of entry low.


How to Make Military Shooter MMOs Better

I often wish I could enjoy realistic military shooters like World of Tanks. I have tried them before, and the closest I came to joy was when I was piloting an old aircraft over a massive battlefield... then I was shot down. Because these games are skill-based shooters, it’s often the case that when you die you just stay dead; there’s no room for error. The last time I played World of Tanks I grew so impatient I just logged out. I probably appeared to be the world’s most sore loser.


LEGO vs. Minecraft

Danish toy company LEGO recently announced that it will be releasing LEGO Worlds, an answer to the massively-popular Minecraft. Lego already sells Minecraft toy sets, so what was the thought process behind this decision? I am not so sure, and some people have cried “a little too little, too late” but I wonder about that assessment.


The Future is Dazzling for Pseudo-MMOs

I was very excited to talk to you, my Not So MMO readers, about a game called Knights and Snails. It’s an interesting title with a few core mechanics like jousting, tower defense, Flappy Bird-style timing and the occasional snail. I am planning on featuring it in one of the upcoming articles, with an interview with the developer team who feature people from some of my favorite games like The Chronicles of Spellborn. Keep an eye out for that, coming soon.


Bloodshards, Ban Hammers & Beta Tests

Welcome back to another edition of Not So MMO, you’re one-stop shop for opinions, news and insight into the world of games that are almost MMO. Multiplayers, online games, MOBAs and other genres… you know, the ones that feature many of the things we like about MMOs, minus the thousands of players who are on at the same time.


How MOBAs Kill Gaming Freedom

In case you haven’t heard, MOBAs are all the rage right now. OK, so they’ve been a rage for a few years, but it’s my feeling that they have reached an all-time high; will they continue to climb in popularity or are they doomed to a slow death when “real” sports get a glimpse of MOBA’s pocket protectors?


Getting to Know Moonrise

Moonrise first caught my eye with its distinctive art style. Really, it reminded me of Free Realms, one of my favorite casual MMOs that featured some of my favorite graphics. I’m a bit of a fan of stylized graphics. I also noticed that Moonrise offered monster collecting and combat, not something I am normally a huge fan of, but it looked so nice I continued to get excited.


Why MMO Discussions Should Include Clash of Clans

I would like to apologize to my readers for my recent grumpiness; I tend to lash out when I feel that gaming and many of its fans are causing the genre more harm than good. If you have kept up with the last two or three years of gaming news, you’ll know why I am so adamant about pressing the opinion that of all of the forces that are hurting the genre, entitled gamers will always be the biggest source of damage.


The Truth is MMOs are Evolving

I think a change in acronyms is due to match the change. MMORPG has always been a mouthful and sort of sucked all of the immersive qualities out of the genre. MMORPG sounds like a scientific categorization. And, as this column hopefully shows, the semi- or pseudo-MMO market is alive and well within the blurry lines in between genres, so we need some new terms.