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Paragon Studios
MMORPG | Setting:Super-Hero | Status:Cancelled  (est.rel 10/31/05)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!'s Preview

Posted by Dana Massey on Oct 26, 2005  | Comments's Preview -

Laura Genender - who will be joining me in Austin to cover this year's AGC conference starting Thursday - has been playing City of Heroes and files this report in advance of the game's Monday launch.

Scene. A dirty prison yard, littered with discarded newspapers. The lighting is horrible, police sirens blare in your ears. It’s a breakout, and according to local thug H.T., the one being broken out is you.

Welcome to City of Villains. From the moment you load your character you’re hip deep in action, doing dirty work for shady contacts in order to further your career and gain infamy among the populace. The tutorial zone, ‘Breakout,’ tells the story of your escape from prison; from then on you make your own path, choosing which NPC contacts to do missions for, what zones to frequent, and which jobs you take.

As is expected, City of Villains (CoV) has a lot in common with its sister game, City of Heroes (CoH). In some ways, CoV is disappoingtly similar; for instance, many of the missions require the same action (kill all the hostiles, kill the boss at the end, activate the item, etc) with only minor changes to storyline (the hostiles are cops instead of thugs, the boss is a hero instead of a gang leader, you’re activating a bomb, not deactivating it) to freshen it up. But the differences are there, and noticeable enough to be crucial to gameplay.

You can read the full preview here.