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Missing Worlds Media | Official Site
MMORPG | Setting:Super-Hero | Status:Development  (est.rel N/A)  | Pub:Missing Worlds Media
PVP:Yes | Distribution:Download | Retail Price:$50.00 | Pay Type:Buy to Play | Monthly Fee:$15.00
System Req: PC Mac Linux | Out of date info? Let us know!

City of Titans

City of Titans is a fully-Kickstarter funded superhero MMORPG from Missing Worlds Media. It is the Unreal Engine based spiritual successor to City of Heroes, with a focus on player choice, player customization, and big explosions. Flexibility in character creation is matched by select-able personal storylines and more. It is a buy to play MMO, with an optional subscription.

  • Character Customization | Design your look at level 1. Choose your costume, your powers, and your animations.
  • Multiple Interactive Stories | Hero or Villain is just the start. Are you a classic Paragon, a scheming Mastermind, a Street Hero or a Crime Lord? Storylines divorced from power sets let you choose.
  • Enormous City, Fun Travel | Fly, Teleport, Swing, Run or Jump over a enormous near-seamless city. Or just take the Subway.
  • Competition, not just PvP | Competition beyond just punching other people’s faces in. But what kind of superhero game would it be if you couldn’t do that?
  • Independent Developers | We’re working on a shoestring, doing the impossible. Why? Because we think it needs to be done.
  • Unlimited Growth | We’re focusing on making it easy to make content. That means more time to develop new features. Gliding travel. Parkour. Motorcycles. King of Monster Island PVP. Multiple paths from 1 to 50 and beyond. If we can dream it, we might just be able to do it.
I claim this board! Posted by tawess on January 24, 2017 @ 5:07PM
Progess Is Being Made Posted by Truvidien88 on September 29, 2016 @ 9:17PM

City of Titans Team Showcases Fan Character Creations

City of Titans Team Showcases Fan Character Creations - City of Titans News

During New York Comic Con a couple of weeks ago, the City of Titans team invited attendees to try out the character creation portion of the game to come up with epic superheroes. The game's site now features several of the most epic along with developer commentary about colors, textures and more.

Posted Oct 29, 2018 by Suzie Ford

Apkallu Race Revealed Along with 'Modular Models'

Apkallu Race Revealed Along with 'Modular Models' - City of Titans News

The City of Titans site has been updated with a look at the Apkallu race, "a race of superhuman fishman". In addition to revealing much of their lore and origin, the site also takes a look at the modular characters models that allow for interesting additions to the Apkallu in the form of Monster Heads, Tattoos, "Pit Wings" and Asymmetric Costume Pieces.

Posted Jul 29, 2018 by Catherine Daro

Mastery Sets Add Customization & Gameplay Options to Enhance Every Character

Mastery Sets Add Customization & Gameplay Options to Enhance Every Character - City of Titans News

The City of Titans site has been updated with a new look at the Mastery system, the first since 2014. In the intervening years, the team has been hard at work to bring additional ways for players to enhance their gameplay options for each character. Masteries allow players to take three Powers that are in addition to both Archetype and Powers sets.

Posted May 31, 2018 by Suzie Ford

Get a Look at New Images Any Time Via Instagram

Get a Look at New Images Any Time Via Instagram - City of Titans News

The City of Titans site has been updated with a brief note to let fans know that the game has arrived on Instagram. To entice folks to head over to follow CoT, the team has released more than a few never-yet-seen screenshots. We won't spoil all of it here, so do yourself a favor and check it out.

Posted May 17, 2018 by Suzie Ford

New Blog Shows Off How Devs Want You to Always Have a Good Hair Day

New Blog Shows Off How Devs Want You to Always Have a Good Hair Day - City of Titans News

The latest City of Titans developer blog has been posted, this time showing off the process of how the team is working hard to make sure that players always have a good hair day. It begins with the discussion of how "cloth dynamics" are applied to hair so that it doesn't just stick to the toon's head without moving and provides range of motion. Then designers use "bones" and joint-based physics to give hair a truly "living" aspect.

Posted May 03, 2018 by Suzie Ford

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