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Paragon Studios
MMORPG | Setting:Super-Hero | Status:Cancelled  (est.rel 04/27/04)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

State of the Game: 3 Years

Posted by Keith Cross on May 01, 2007  | Comments

State of the Game: 3 Years -

The City of Heroes official site has been updated with a report on the state of the game, detailing the progress and the changes that have been made in the game over the last 3 years, and thanking players for their continued support.

Three years. For some on the Development Team, the amount of change over that time has evolved the game to bear only a slight resemblance to its original form. In just the past 12 months we've published three major updates: Issues 7, 8, and now 9 (coming very soon). Seven and Eight added a ton to the game in terms of content for players to chew through, and now Issue 9: Breakthrough adds a completely new spin on things with the Invention System.

Now, new players get to see the fruits of years of hard work right away. They experience a game that has always had Inventions, Consignment Markets, the Rogue Isles, Supergroup Bases, Mayhem/Safeguard missions, Striga, Croatoa, Arenas, Badges, and everything added to the game since launch. We are certainly not done yet and look forward to the rich promise the future holds!

But let's not forget the present. Issue 9: Breakthrough is probably the biggest "change" made to the game yet! We think it's a dramatic change for the better. Adding in the Invention system was a daunting task. It needed to be a system that integrated smoothly into a three year old game and appealed to our current class of players. Based on your feedback, it sure feels like a success on both counts. The Invention system makes characters stronger, more diverse, and adds a whole new level of excitement to the game. We've had many players urging us to put out Issue 9 onto the live servers, bugs and all, because the game they were playing on the Training Room was more fun and engaging than the current live version of the game. Higher compliments could not be made.

Read the full story here here.