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Paragon Studios
MMORPG | Setting:Super-Hero | Status:Cancelled  (est.rel 04/27/04)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

Matt Miller on Balancing Ranged vs Melee

Posted by Jon Wood on Nov 13, 2009  | Comments

Matt Miller on Balancing Ranged vs Melee -

Today, we ask paragon Studios' Matt Miller about his philosophies on attempting to balance ranged and melee combat styles in an MMO.

In City of Heroes we had to take great strides to make a melee class feel like they are not over-shadowed by ranged blasters. Being able to strike from range is an advantage that is difficult to put a numerical statistic to, but we increased the damage that a pure-melee character does over a ranged one. This is an area where we decided to err on the side of the player, as that damage increase is probably too strong, but in the end having it as strong as it is gives a real incentive for a player to try out a melee archetype.

Read Matt Miller on Balancing Ranged vs Melee.