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Paragon Studios
MMORPG | Setting:Super-Hero | Status:Cancelled  (est.rel 04/27/04)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

Issue 16: Power Spectrum Now Live!

Posted by Michael Bitton on Sep 15, 2009  | Comments

Issue 16: Power Spectrum Now Live! -

The update many of you have been waiting for, Issue 16: Power Spectrum, has been deployed to live servers today! This latest update brings a long, long requested feature to City of Heroes fans, namely, the ability to customize the color of ones powers. "Unarmed" melee users will also be able to customize their powers with entirely new alternate animations, and powersets like Spines will be able to choose from a variety of different spine textures such as metal or slate.

In addition to the power customization options, a number of new powersets have been proliferated with the release of Issue 16, the Mission Architect has seen some improvements, a mission difficulty slider has been added, and finally a new feature that allows for easier sidekicking entitled "Super Sidekicking" has been introduced.

The following powerset proliferation options are now available with the launch of Issue 16:

Archetype - Blasters

  • Radiation Blast

Archetype - Brutes

  • Claws

Archetype - Controllers

  • Cold Domination

Archetype - Corruptors

  • Archery
  • Trick Arrow

Archetype - Defenders

  • Assault Rifle
  • Traps

Archetype - Dominators

  • Earth Assault

Archetype -Masterminds

  • Thermal Radiation

Archetype -Scrappers

  • Electric Melee
  • Electric Armor

Archetype -Tankers

  • Electric Melee
  • Electric Armor

Archetype -Stalkers

  • Broadsword


For more information on the features included with Issue 16, check out the feature overview here. Just want to see the patch notes? Those are available too.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB