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Paragon Studios
MMORPG | Setting:Super-Hero | Status:Cancelled  (est.rel 04/27/04)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

Issue 14 Doubles Game Content

Posted by Keith Cross on Apr 20, 2009  | Comments

Issue 14 Doubles Game Content -

The folks at City of Heroes have posted a letter to the community following the launch of Issue 14: Architect, saying that in just 24 hours since launch, players have created more than 3800 mission arcs, more mission arcs than the CoH team has made in the last 5 years.

On behalf of the entire Paragon Studios/City of Heroes team, I wanted to take a few minutes to write this letter to express our excitement and appreciation for all that you have done for us. We've had a lot of exciting things brewing over here, and with each step and unveil we have received an amazing amount of positive feedback and activity which is exciting to see.

Issue 14: Architect has been live for over a week now, and I must say we are simply astounded at the response we've gotten for it. Not only have the current players of CoH and CoV taken a shine to the new feature, but we are seeing a lot of familiar faces return to Paragon City and the Rogue Isles to check out this new innovation in MMO's...user created content.

Like every system we design here, the Mission Architect system has been a labor of love that we have poured over every little decision on. I feel like everything we have worked on has really been worth it when I see that within 60 minutes, we had 360 entire Mission Arcs (each containing up to 5 missions) available for other people to play. By midnight on day one, we had over 2600 arcs, and exactly 24 hours after launch we were already at 3800 arcs. We did some data mining of our own, and 3,800 surpasses the amount of content that we, the developers, have made for all of City of Heroes and City of Villains combined. In just one day our users did more than we could in almost five years.

Read more here.