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Dev Profile: Paul McInnes

Dana Massey Posted:
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As tight lipped as Micro Fote has been in recent months, we finally crack the surface as Paul McInnes joins our series of developer profile Q&As. Citizen Zero is a sci-fi MMORPG in development for the XBox and PC.

MMORPG.com: The gaming industry draws from all quarters. Can you run us through how you came to your current job?

Paul McInnes: By a very indirect path. I have been making games of various kinds since I was eight, wrote my first computer game in the 1980s and have been making games as a hobby ever since. Equally, I have been an avid paper-and-pencil gamer since the early 1980s. Before I joined Micro Forte I was working on a PhD in anthropology, my other great love. I applied for a game designer job at a friend’s suggestion without any grand expectations and my combination of game-making, RPG experience and interest in online games gave me a foot in the door. If I wasn’t working in the games industry I would be studying online social interaction and dynamics as an academic.

You may read the entire article here.


Dana

Dana Massey