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Soulbound Studios | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2019)  | Pub:Soulbound Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
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Chronicles of Elyria Articles

Latest

  • Ashes, Crows, and Chronicles Oh My

    It's time for another trip around the Crowd Funded PVP Universe to see what the professional introverts we call developers are up to! Bring your lust for PVP and your flames for crowdfunding and jump on into the column below.

    Posted on 09/13/2018 by Tim Eisen
  • Recent
  • Previews
  • Interviews
  • Developer Journals
  • General Articles
  • Awards
  • Columns
  • The 10 Most Wanted MMOs of 2018

    I think it’s probably safe to say that the big releases for MMOs in 2017 have come and gone. Unless Blizzard shocks the world and magically puts out an expansion to WoW as a surprise Christmas gift, we’re already looking forward to 2018. So strap on your hype-belts, and board the hype-train, as it’s time to look forward to 2018 and hope it’s far, far better than 2017. This is our list of the 10 Most Wanted MMOs of 2018.

    Posted on 10/31/2017 by Suzie Ford
  • Snipehunter Joins Soulbound Studios as Lead Designer

    Today, Soulbound Studios announced the hiring of Adam "Snipehunter" Maxwell as the Lead Designer on Chronicles of Elyria. We sat down with the former Rift, Star Citizen, and Revival game maker to chat about what he's bringing to the table for Soulbound's premiere MMORPG.

    Posted on 10/11/2017 by William Murphy
  • A Delayed Concern

    Chronicles of Elyria has been delayed. This week Tim Eisen reflects upon the delay and the massive update that came along with it.

    Posted on 08/04/2017 by Tim Eisen
  • KickStarter Games that Begin with C

    This week Tim Eisen hops around the crowd funded PVP universe as he covers the games that start with a C, Crowfall, Camelot Unchained and Chronicles of Elyria.

    Posted on 05/11/2017 by Tim Eisen
  • PAX East 2017 - A Chat with Jeromy Walsh

    This weekend we took time to sit with the Chronicles of Elyria and go through some of their steps to break down development of the game. The team is moving forward and had a fantastic booth at the show. With any MMO in development, it is a process and Chronicles has been very transparent with their fans. Jeromy Walsh and Director of Production, Vye Alexander gave us a break down of where the game is moving and how quickly their team is expanding.

    Posted on 03/13/2017 by Garrett Fuller
  • Pics, PAX & PvP

    This week YOU are invited for this FREE EXCLUSIVE OPPORTUNITY to join our own Tim Eisenzimmer as he works through the latest tremendous Chronicles of Elyria update about pics, PAX and PVP.

    Posted on 02/17/2017 by Tim Eisen
  • From Game to MMORPG

    This week Tim Eisen looks for news within the news and wonders how the game world eventually becomes a massive multiplayer online world.

    Posted on 02/03/2017 by Tim Eisen
  • What's It Worth to You?

    This week Timothy Eisen covers what was a potentially combustible situation involving two entities that no beast nor demon dare come between, MMORPG fans and their wallets!

    Posted on 01/20/2017 by Tim Eisen
  • Nine Months in Elyria

    This week Timothy Eisen looks back at the last nine months of the development of Chronicles of Elyria and looks forward to development in 2017.

    Posted on 01/06/2017 by Tim Eisen

Previews

  • Soulbound Studios Wants to Bring Meaning Back to MMO Life

    A couple weeks ago we got a chance to sit down with Indy game studio Soulbound Studios to talk about their new MMORPG, Chronicles of Elyria. Never heard of Chronicles of Elyria or Soulbound Studios before? That’s OK, we hadn’t either. Although you haven’t heard of them before, with an impressive team of seasoned developers and a collection of features even we’ve never seen before in an MMO, we’re certain you’ll hear a lot more about them in the coming weeks and months.

    Posted on 07/27/2015 by William Murphy

Interviews

  • Snipehunter Joins Soulbound Studios as Lead Designer

    Today, Soulbound Studios announced the hiring of Adam "Snipehunter" Maxwell as the Lead Designer on Chronicles of Elyria. We sat down with the former Rift, Star Citizen, and Revival game maker to chat about what he's bringing to the table for Soulbound's premiere MMORPG.

    Posted on 10/11/2017 by William Murphy
  • PAX East 2017 - A Chat with Jeromy Walsh

    This weekend we took time to sit with the Chronicles of Elyria and go through some of their steps to break down development of the game. The team is moving forward and had a fantastic booth at the show. With any MMO in development, it is a process and Chronicles has been very transparent with their fans. Jeromy Walsh and Director of Production, Vye Alexander gave us a break down of where the game is moving and how quickly their team is expanding.

    Posted on 03/13/2017 by Garrett Fuller

Developer Journals

  • Soulbound Studios Talks Crowdfunding, Funding Fatigue, and Transparency

    In the early days of the industry video games were two-dimensional, had two colors, and were controlled by a single input device. While retro games are making a comeback, the fact remains that over the years the complexity of games has increased exponentially from 2D, to 3D, and now to VR. Where before it was fine for games to make beeps and blips, today’s immersive games are expected to have award winning scores

    Posted on 05/06/2016 by Jeromy Walsh
  • Player-Created Dungeons

    Hidden staircases, trapped doors, and underground chambers bring out the imagination in all of us. These are just a few of the reasons player-made housing in Chronicles of Elyria is both captivating and compelling.

    Posted on 12/01/2015 by Jeromy Walsh
  • Player Housing Part 1 – Architecture & Construction

    Build and customize your house and other buildings using Chronicles of Elyria’s player-created blueprints and modular housing. Also, learn how houses help store your extra inventory, make survival easier, and support CoE’s unique family system.

    Posted on 11/24/2015 by Jeromy Walsh
  • Technology & Research

    Chronicles of Elyria pushes the envelope with an innovative technology system - one that lets players set the direction of research, leveraging guilds and existing crafting mechanics to add brand new technology to the world.

    Posted on 11/16/2015 by Jeromy Walsh
  • Identity, Disguises, and Reputation

    By connecting your deeds to character's identity, by giving you the ability to choose how/when to be recognized, and by creating a unique system where your reputation proceeds you, Chronicles of Elyria reminds you that your actions matter.

    Posted on 11/05/2015 by Jeromy Walsh
  • Equipment & Inventory

    With three layers of armor, WYSIWYG looting, equipment that effects your survival, and an innovative new inventory system, find out how Chronicles of Elyria continues to defy the status quo, to create the most immersive and challenging MMO to date.

    Posted on 10/26/2015 by Jeromy Walsh
  • Maps, Cartography, and Navigation

    In this week’s design journal delve into the Explorer role with a look at a few of Chronicles of Elyria’s most compelling and innovative features: player-created maps, dynamic place names, and sensory maps.

    Posted on 10/20/2015 by Jeromy Walsh
  • Crafting & Professions

    Learn about how Chronicles of Elyria uses skill challenges, item specialization, component-based construction, and recyclable materials to create an immersive, customizable crafting system.

    Posted on 10/15/2015 by Jeromy Walsh
  • Character Roles and Skill Advancement

    Tired of having to raise your character level so you can craft? Chronicles of Elyria allows players to focus on just the areas they want. Finally, you can be a full-time crafter without having to gather or engage in combat.

    Posted on 10/12/2015 by Jeromy Walsh
  • Contracts and Player-Created Professions

    Contracts give power back to the players, enabling an infinite number of character-driven occupations. The foundation for marriages, guilds, trade agreements, in-game mail systems, families, and even governments, contracts make Chronicles of Elyria one of the first true sandbox MMOs.

    Posted on 09/28/2015 by Jeromy Walsh
  • Character Customization and Bloodlines

    Half nature, half nurture, learn how your family’s bloodlines and genetics, your starting region, and the occupations of your parents work together to define what most MMOs call your character’s race. Then, learn how character customization continues after character creation.

    Posted on 09/14/2015 by Guest Writer
  • Design Journal #5 – Families & Family Selection

    Begin as a wealthy nobleman, a village merchant, or a lonely Ward, all made possible by your choice of family. Explore Family Selection, Wards, and non-traditional characters in this week’s design journal.

    Posted on 09/07/2015 by Guest Writer
  • Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath

    Explore the difference between incapacitating and killing someone, what happens when your soul is separated from your body, why family is important when you’re facing the grave, and what people can loot off you when slain - All in this week’s Chronicles of Elyria Design Journal.

    Posted on 08/24/2015 by Guest Writer
  • Design Journal #3 –Time, Aging, and Offline Player Characters

    Learn how day and night cycles, seasons, character aging, and offline player characters creates a dynamic gaming experience unlike anything seen before.

    Posted on 08/17/2015 by Guest Writer
  • Design Journal #2 –Soul Selection, Destiny, Achievements and Soul Mates

    In this design journal Soulbound Studios Creative Director Jeromy Walsh ventures back inside the Akashic Records, taking a revealing look inside the Chronicles of Elyria Soul Chamber to talk about soul selection, destiny, achievements, and soul mates.

    Posted on 08/10/2015 by Guest Writer
  • Design Journal #1 – Introduction to Souls

    Developing MMO, Chronicles of Elyria, has soul, err Souls to be exact. In this design journal learn more about why CoE chose to give characters Souls & how it ties into lore, the permadeath feature, and skill advancement.

    Posted on 08/03/2015 by Guest Writer

General Articles

  • Soulbound's Dream MMO Kickstarter Begins Today

    Chronicles of Elyria takes to Kickstarter today. With a funding goal of $900K, and already deep into development with $500K of the studio’s own money already invested, the Soulbound Studios folks are hoping that months and years of planning and conceptualizing will be enough to bring players and backers flocking to their incredibly ambitious MMO design…

    Posted on 05/03/2016 by William Murphy
  • Getting Ready for KickStarter

    Yesterday at PAX we got the chance to speak with the Chronicles of Elyria team. The indie MMO had a booth at PAX just a few weeks before their Kickstarter goes live on May 3. The game was showing off its first combat build. The team explained their plans moving forward as they build out the team and the game for fans.

    Posted on 04/23/2016 by Garrett Fuller

Awards

Columns

  • The 10 Most Wanted MMOs of 2018

    I think it’s probably safe to say that the big releases for MMOs in 2017 have come and gone. Unless Blizzard shocks the world and magically puts out an expansion to WoW as a surprise Christmas gift, we’re already looking forward to 2018. So strap on your hype-belts, and board the hype-train, as it’s time to look forward to 2018 and hope it’s far, far better than 2017. This is our list of the 10 Most Wanted MMOs of 2018.

    Posted on 10/31/2017 by Suzie Ford
  • A Delayed Concern

    Chronicles of Elyria has been delayed. This week Tim Eisen reflects upon the delay and the massive update that came along with it.

    Posted on 08/04/2017 by Tim Eisen
  • KickStarter Games that Begin with C

    This week Tim Eisen hops around the crowd funded PVP universe as he covers the games that start with a C, Crowfall, Camelot Unchained and Chronicles of Elyria.

    Posted on 05/11/2017 by Tim Eisen
  • Pics, PAX & PvP

    This week YOU are invited for this FREE EXCLUSIVE OPPORTUNITY to join our own Tim Eisenzimmer as he works through the latest tremendous Chronicles of Elyria update about pics, PAX and PVP.

    Posted on 02/17/2017 by Tim Eisen
  • From Game to MMORPG

    This week Tim Eisen looks for news within the news and wonders how the game world eventually becomes a massive multiplayer online world.

    Posted on 02/03/2017 by Tim Eisen
  • What's It Worth to You?

    This week Timothy Eisen covers what was a potentially combustible situation involving two entities that no beast nor demon dare come between, MMORPG fans and their wallets!

    Posted on 01/20/2017 by Tim Eisen
  • Nine Months in Elyria

    This week Timothy Eisen looks back at the last nine months of the development of Chronicles of Elyria and looks forward to development in 2017.

    Posted on 01/06/2017 by Tim Eisen
  • The Most Wanted MMOs of 2017

    2016 was a rough year. The long-standing MMOs we’ve come to love carried along quite well, but for new titles the selection was pretty limited. And so, as we’re fond to do at year’s end, we look forward to 2017 and the titles we expect to launch (even if in early access, which we pretty much consider launched but ‘half-baked’). Here’s to the next twelve months and the many hours of gaming goodness we hope it brings.

    Posted on 12/29/2016 by William Murphy
  • Exposited Unknowns

    This week Tim Eisen addresses the latest delay and delves into some inevitable (and unpleasant) consequences of game development.

    Posted on 12/26/2016 by Tim Eisen
  • Weathering the Storm

    This week Timothy Eisen looks at surviving the weather and making it to launch in Chronicles of Elyria.

    Posted on 12/09/2016 by Tim Eisen
  • Can You Dig It?

    This week Tim Eisen digs deep to solve problems with the implementation of tunneling. Did he brace his arguments or is his thought tunnel about to collapse?

    Posted on 11/25/2016 by Tim Eisen
  • Gambling with Elyria

    This week Timothy Eisen looks at gambling, stretch goals, water warfare and frequency of updates for Chronicles of Elyria.

    Posted on 11/11/2016 by Tim Eisen
  • Communal Reflection

    This week Timothy Eisen reports on the trajectory of crowd funded communities and how Elyria’s affected him.

    Posted on 10/27/2016 by Tim Eisen
  • Another Combustible Update?

    This week Timothy Eisen dares to read the Chronicles of Elyria update from October 12th. Will it combust or is it one of the calmer updates of yore, read on to find out!

    Posted on 10/14/2016 by Tim Eisen
  • Kinks in the Communication

    “We've been very transparent from the beginning that $900k was all we needed from Kickstarter to get the game done, not that it's all we'd needed.” This week our own Timothy Eisen goes back to the beginning to see if that claim from Soulbound Studios holds up.

    Posted on 09/30/2016 by Tim Eisen
  • Difficult, But Not Impossible

    This week our own Timothy Eisen mulls over Chronicles of Elyria Update #42 featuring the belated store, server issues, stretch goals, wild internet speculation and more!

    Posted on 09/16/2016 by Tim Eisen
  • Near Nudity & Nightmarish Creatures

    This week Timothy Eisen is getting out his beloved golden shovel and digging into Chronicles of Elyria updates #40 and #41 featuring near nudity, nightmarish creatures, board game MMORPG development techniques and so much more! (Well, not really much more. That is about it.)

    Posted on 09/02/2016 by Tim Eisen
  • Dynamite or a Snare?

    “One Elyrian Year is now seven days instead of four” and with that, a lumber mill named Elyria was set ablaze. Join Timothy Eisen as he tries to figure out why that solution created such a fire.

    Posted on 08/19/2016 by Tim Eisen
  • Misguided Passion

    This week our own Tim Eisen explores the responsibility backers of Chronicles of Elyria have when it comes to preventing developers from letting their passion misguide them.

    Posted on 08/05/2016 by Tim Eisen
  • The Store and the War

    This is a hard one. This week I’m going to talk about the pink and purple polka dotted elephant in the room that is the Chronicles of Elyria (COE) storefront. If you read the latest COE update from Soulbound Studios owner/leader Jeromy Walsh then you might be thinking “I thought the Elephant in the room was the website”. I think the elephant is the storefront and I’ll explain why but before I get into that I want to explain something else.

    Posted on 07/22/2016 by Tim Eisen
  • MUDdy Waters

    Chronicles of Elyria has never been a typical MMORPG but after reading the last two updates it appears that even the development will be exceptional with The Awakening, Kingdoms of Elryia, ElyriaMUD and the Exposition! Wondering if those ideas are exceptionally great or exceptionally terrifying? So am I but before we get into them lets get some things straight.

    Posted on 07/08/2016 by Tim Eisen
  • Soulbound's First Test

    MMORPGs are a vile demon. It’s almost as if they, by their own nature, are determined to destroy all those who dare attempt to work on them. They do not discriminate, they take all souls and their hunger never ceases. The demon that is Chronicles of Elyria (COE) is no exception. Just days removed from their Kickstarter COE challenged Soulbound Studios! Did they overcome it or fall victim like so many before them? All that and more in this week’s COE column!

    Posted on 06/24/2016 by Tim Eisen
  • Beyond PvE and PvP

    For anyone who frequents the MMORPG Universe and isn’t aware, last week Chronicles of Elyria (COE) officially funded on Kickstarter. If you know one thing about COE it’s probably that it will feature a volatile concoction of permdeath, survival mechanics and PVP! “Uh, that was 3 things.” Good job sunshine, glad you are paying attention, now try to keep up because I’m about to drop some bold words! Ready?

    Posted on 06/10/2016 by Tim Eisen
  • The Upcoming MMOs of 2016

    2015 is in the past, and the majority of 2016 lies ahead. What games will we be playing as we crawl through the calendar year? We’re here to help figure that out. With this week’s List, we’ll take a quick look at all MMOs we expect to hit beta, early access, and launch in 2016. Click through and start adding games to your wish list!

    Posted on 01/04/2016 by William Murphy

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