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Cryptic Studios | Official Site
MMORPG | Setting:Super-Hero | Status:Final  (rel 09/01/09)  | Pub:Atari
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Cryptic Rethinks Archetypes

Posted by Keith Cross on May 26, 2008  | Comments

Cryptic Rethinks Archetypes - Champions Online - MMORPG.com

Cryptic Studios has posted a dev blog where they look at the design process of an MMO, and re-examine the role of character archetypes in Champions Online.

No game design is perfect. There are so many factors that go into the design of a video game, especially a massively-multiplayer role-playing game, that hitting on a perfect design from the start is nearly impossible. There are unforeseen elements that crop up from the interactions of dozens of game systems over a huge amount of game content. There are technical budget limitations that force designers to make decisions on how to evaluate whether to make game features simpler or cutting them entirely. As game implementation proceeds over the course of months and years, the initial game design may evolve into something quite different than original conception.

The initial game design is largely based on a game design vision, IP considerations, industry trends, and budget. The design process is shepherded by the creative officer of a company and the respective design leads, with additional consideration by company directors, investors, publishers, marketers, etc. Decades worth of game design experience go into the initial game designs for a project as it goes through much iteration of conceptual design, analysis, and buyoff from all parties involved.

Read more here.

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