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Cryptic Studios | Official Site
MMORPG | Setting:Super-Hero | Status:Final  (rel 09/01/09)  | Pub:Atari
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
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Ask Cryptic

Posted by Keith Cross on Feb 03, 2009  | Comments

Ask Cryptic -

In the latest edition of Cryptic Studios' on going Q&A series the devs behind Champions Online answer community questions about the Nemesis system, flight and transportation powers, super groups and more.

In COH/COV there weren't many travel powers that suited characters who had a natural origin (martial artists, knights, detectives etc.). Will CO have methods for travelling within zones for characters without super powers? (Dread_Arrow)

We’re definitely going to have acrobatics. That’s a mortal level travel power that is very close to simultaneously using half-strength super speed plus half-strength super leap at the same time. We’d like to have more in the future, but we will definitely have acrobatics at launch.

Champions Online Screenshot

Okay, so we can choose the personality of our Nemesis, and that will affect their dialogue... will it also affect their behavior and attributes in any way, or will all villains and Nemeses behave identically? In other MMOs, regardless of inferred personality, all bosses are tough in combat and just run in and attack the hero as soon as they see them. I'd love it if we could have some Nemeses be thuggish brutes, but others are less physically powerful and rely on insidious traps to catch the hero, or compensate their personal weakness by having more/tougher minions, and maybe even try to escape from the heroes instead of confronting them. (CrashFu)

The personality doesn’t dictate how the Nemesis will behave in combat. Combat behavior will be dictated by the power set. The personality gives flavor: it dictates how the voice-over will sound and how the dialogue is written for that Nemesis.

Read more here.

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