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Cryptic Studios | Official Site
MMORPG | Setting:Super-Hero | Status:Final  (rel 09/01/09)  | Pub:Atari
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Ask Cryptic

Posted by Keith Cross on Oct 07, 2008  | Comments

Ask Cryptic -

Cryptic Studios has posted another edition of Ask Cryptic, where they answer questions from the community about Champions Online.

How are you going to handle mission teams? Is it going to be like the City of Heroes/Villains system where one member's mission is shared with the team and everyone gets xp or will it be like other MMOs where you need the same mission in order to get completion xp?(TruthSeer)

Arkayne (Lead Designer): The Champions Online mission system allows you to share missions freely between teammates, allowing you to work together toward common goals.

How absorbing will the missions be? E.g when rescuing a kidnapped victim, will there be a police team waiting outside the building with flashing lights waiting for you to go in? (Symbea)

Arkayne: It's going to vary throughout the game, but we're trying to make our missions as absorbing as possible given a predominantly persistent world with custom instances. When you're helping the super-science Project Greenskin base under attack by radioactive mutants you'll see guards shouting orders and firing on the attacking creatures while you repair the auto-turrets outside the base. When you go into the Stronghold super-villain prison you'll have a team of SPARC guards waiting on you to show up so they can head in with your hero to take on the rioting prisoners and mind-controlled guards inside. In short, we're trying to make you feel like your character is part of a larger world.

Read more here.

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