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Weekend Event Deemed a Success

Suzie Ford Updated: Posted:
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The Camelot Unchained site has been updated with a review of this past weekend's backers' pre-alpha test. According to the wrap report, servers were stable, FPS and graphic integration were champs and players had a great time assisting the team with testing.

7)    Fun, fun, and more fun! It was our belief that it was worth a little extra effort on our part to make a fun mini-game/battleground for our Backers, and they agreed. There was a lot of disappointment when we turned the servers off last night. We also saw a lot of the same names, day after day, so that too was a very good sign. People were already beginning to share stories about their best kill of the day, or how they used the terrain to dodge incoming projectiles. The first time somebody saw the A.I.R. system in action, it brought a smile to their face. As we told our Backers, the P.A.T. was not about testing the earliest build of the game Camelot Unchained™. Instead, the P.A.T. was focused on the game engine that will drive CU to excellence. As such, it came through with flying colors (and flying Luchorpáns)! When you also factor in the fun that was had with some of the game’s core systems (such as projectiles that track, arc, and fire on a line), it was an even bigger success for us and our Backers. Our hope is that if the P.A.T.s continue to go well, we’ll even be able to invite all of our Backers to participate in a few of the later P.A.T.s. when we want to really stress test our servers!

The next P.A.T. (pre-alpha test) is scheduled for October 19th.

Read the full weekend update on the Camelot Unchained  site.


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom