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City State Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2018)  | Pub:City State Entertainment
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Update Celebrates Procedurally Generated Terrain

Posted by Suzie Ford on Sep 09, 2015  | Comments

Update Celebrates Procedurally Generated Terrain -

The latest Camelot Unchained update is called "100 Hours of Glory" but could have taken on the subtitle of "Hear Us Roar". Whilst staying away from the traditional hype train that many up and coming games champion, the CU team has kept things very low-key...until today and the announcement of a successful 100+ hours of crash-free server up time and the well-received procedurally generated terrain system.

Of most particular note is what this means for the development cycle of Camelot Unchained:

  • This system will allow us to quickly create wide swathes of terrain, which can then be further tweaked to make them even better. We have promised you folks a large world, and with this system, we can deliver on that promise, without having to break the bank by hiring content people to build it.
  • What you see today is not what you will get in Beta and beyond. We are not even in Version 1.0 of this system, yet. We haven’t even begun to build out the variety of the grasses, bushes, trees, etc., that make up the biomes that you will see in the game. The best way to think about what you will be seeing is that it is Version 0.1, not Version 1.0.
  • This system is very scalable, based on a person’s hardware. You will not need the latest and greatest, over-the-top video card to play our game. OTOH, we do plan on making sure that our Backers with very powerful systems will be able to scale things up accordingly.
  • This system allows us to create forests that look, feel, and act like forests. Even in V0.1, our forests are starting to resemble the kinds of forests that will be important for our game’s combatants and crafters alike. And there are not too many games, including MMORPGs, which have forests like ours will be.
  • Everything you see in our game can be changed in real-time. The maps that you are playing on can be updated while you play, either through the changing conditions of lands (e.g. ownership by one Realm), a developer, or, a bit further down the road, by Veilstorms, spells, etc. How cool is that? While this feature has long been found in standalone games, very few true MMORPGs have been able to do what we can do today, let alone what we’ll be able to do further down the road.

The update goes on to say that next week at an as-yet undetermined date, the team will be hosting a special live stream event that Mark is simply saying "is a very important one". We'll certainly keep you posted on that score.

There is much more to read in today's update, so swing by the Camelot Unchained site to check it out.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom