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Swinging Hammers in the Office - Making Animations 'Real'

Suzie Ford Updated: Posted:
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Over the course of the last week, the Camelot Unchained team has most notably been hard at work on the game's animations along with other areas of focus including tech updates, the siege weapons system, as well as a pass at filling out the "Autumn biome". 

The Friday update centers most on the team's work on the battle animations in the game. This involved developers swinging around faux weapons including a war hammer. All in the name of art and making the game more realistic, you can rest assured that no developer was injured in the process of making your battle scenes better!

As we improve not only the animation system but also the animations themselves, we also find ways to reduce the number of animation permutations we have to create. Late last night, Andrew committed the first pass of the tech necessary to take different parts of an animation clip and “Frankenstein” them together into a new clip. 

City State Entertainment is progressing to Beta 1 by working "intelligently" but without rushing. The goal is to provide backers an "old school Beta 1".

Other notable work done on CU this week:

  • siege engines
  • tech updates including particles and rendering
  • weapon scaling updates
  • UI styling
  • abilities sounds

It was a big week at City State so be sure to swing by the Camelot Unchained site to check out all the artwork and the details.


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom