Camelot Unchained Articles
Camelot Unchained devleoper City State Entertainment has undergone a rebrand, now calling itself Unchained Entertainment, the company revealed today. This comes with new funding and a push towards the release of its first game, Final Stand: Ragnarok.
City State Entertainment released their latest edition of their newsletter and top tennish where they reveal their progress of Camelot Unchained, and assure fans Web3 and WoW clones are right out.
City State Entertainment, the team behind the kickstarted game Camelot Unchained has been suspiciously silent over the past couple months - until now.
Camelot Unchained jumps into the abundance of developmental progress in their 101st newsletter.
The newsletter focuses on crafting, rendering, interactions, and AI development, with heaping helping of everyone's favorite topic - Math!
The latest Camelot Unchained newsletter provides intriguing insights into some major updates and improvements in the game's movement and encumbrance systems, the development of its AI.
City State Entertainment (CSE) has posted their latest development update for Camelot Unchained, which notes many improvements to the game and its overall development status.
After a busy spring for the City State Entertainment team, they decided it was time to prepare for Summer with a focus on Camelot Unchained's new gameplay feature, harvesting. In addition to explaining some of the features of the new system, the team provided plenty of art and screen captures related to harvesting.
Are you a Camelot Unchained backer in the EU and you've been wishing that you could help test the game at a respectable latency? You may be in luck, as the City State Entertainment team is planning on opening its first EU server in Germany. Learn more about it in this article, along with some developmental updates, including everyone's favorite - concept art!
After skipping a full update in March, Senior Producer Terry Coleman pieced together what the team has been working on over the past month for Camelot Unchained. The long news post details a lot of the progress the team has made on their backend technology in March, but as always, a Camelot Unchained post wouldn't be complete without a heft dose of concept art!
Bit by bit Camelot Unchained is working towards new stages of testing, and in the latest newsletter, Kara outlines changes to the Heavy Fighter class, and announces the first testing phase of the Coastal Lowlands.
The latest community newsletter for Camelot Unchained talks hiring, fixes, and other development updates.
As we ease into July, the latest newsletter from the team at City State Games is right on time to provide the most recent state of development in their upcoming MMORPG Camelot Unchained. As with previous Camelot Unchained newsletters, a series of lengthy explanations and detailed concept art were in full display.
Camelot Unchained saw a little bit of a slow down in communication in the past couple of months, and in the latest Twitch Livestream, Lead Designer Mark Jacobs explains what prompted the delay, and when the team will return to form.
Camelot Unchained released their Top Tenish newsletter last week, this time talking about some of the upcoming races, their lighting and more.