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Camelot Unchained

City State Entmt. | Official Site

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Camelot Unchained's Mark Jacobs, 'I accept full responsibility and apologize'

By Poorna Shankar on February 07, 2020 | News | 0

Camelot Unchained Mark Jacobs announced a new game last week, dubbed Final Stand: Ragnarok. And it didn’t go down well with the community. But in a new letter to backers, he accepts, “full responsibility,” and promises to explain more in a stream later today.

The backlash to the announcement of new game Final Stand: Ragnarok was swift and intense from backers who felt that they were betrayed after years of development on Camelot Unchained, but no final game. Mark Jacobs took to comments and began replying, effectively fueling the fire. You can read about that whole situation here.

However, in a new letter, Jacobs states that he accepts responsibility while promising to provide more detail, “everything we have been and continue to work on for Camelot Unchained.” The entire letter is below:

“Folks, I know you are/were upset by what you saw last Friday and for that I accept full responsibility and apologize. On this Friday, February 7th, I’ll be doing another update where I will explain, in a lot of detail, everything that we have been and continue to work on for Camelot Unchained. I’ll be reviewing all the major improvements to Camelot Unchained and the technology that powers the game.

However, those are only words and frankly, that’s not good enough. So, instead of more talking I’ll be showing our improved Cherry Keep siege. This will show just how far we have come with Camelot Unchained and how we have met our goal of being able to handle a large-scale siege (1.2K NPCs, 200+ trebuchets, magic mortars, spells, etc.) of a 9.5M block building from C.U.B.E. This was the #1 goal of Camelot Unchained’s Kickstarter campaign, a 500+ person siege that doesn’t run as a slideshow. This is the kind of siege we all dreamed of back in 2013 and here it is working today. Not tomorrow, not next year, and especially not soonish, but today.

And after that, I’ll be sharing our immediate roadmap for Camelot Unchained for the next few months. And by Camelot Unchained, I mean Camelot Unchained. While there will be a few engine things (ongoing testing of Linux-based servers), the vast majority are for CU only, not Final Stand: Ragnarok. I know you’ll be pleased with what you see in the schedule.

Once again, I most deeply apologize for the concern that the work on FS:R has caused so many of you. I hope that you will, at least, give me the chance to prove that Camelot Unchained has not only gotten all the attention we said it was getting, but all the attention it needs to launch as soon as possible. And I humbly ask you to give me the chance to prove that I have all of our best interests at heart. If you do, you will be rewarded by what you see from us in the coming months. And as president of City State Entertainment, I promise you that Camelot Unchained progress will continue and thanks to the work we’ve done to date, and the additional support we have received from our investors, it will speed up.

But no matter what you choose to do, we thank you for your support and if you leave us, hope you return in the future.”

Ta, MassivelyOP.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.