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Camelot Unchained

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Camelot Unchained Articles

Camelot Unchained: Just Before This Week

Just before this week's Camelot Unchained “Top Tenish” list of developments lands let’s parse through last weeks to see what we can decipher from the dev speak!

The Beta Crusade Ends, Long Live the Beta Wars!

In a moment that, I assume, is equal parts victory and terror, Camelot Unchained has finally breached the gate and charged into Beta One. If there were a visual to accompany a studio moving into Beta one I assume it would be a pale red-eyed developer standing up from the desk they drive, taking off the shackles and chugging a beer while they fist pump to the synthwave playing in the background! Their face a mask of pride and triumph!

The Beta Ganks Back

With Beta being missed for the third time, our own Tim Eisen takes a look at what landing it upon the fourth try means, for better or worse.

Under Construction - Balance Soonish

With less than a month before Camelot Unchained Beta 1 CSE was battling the crusade when a supermassive black hole opened up throwing the CUniverse out of balance! What does this mean for Beta and beyond?

Begun, the Beta Crusades Have

This week our own Tim Eisen attempts to fit 5,000 words in 1,000 as he covers the latest Beta Crusade update from City State Entertainment. We’re talking CPU load on proxies, icons and MMORPG freestyling!

Fight the Power!

Chasing power retains players but what happens when a game like Camelot Unchained removes the automatic arms race from the leveling experience? What happens when our idea of power evolves?

Loud Footfalls On Deaf Ears

This week our own Tim Eisen takes a look at expectation and communication in the Camelot Unchained Universe.

The Longest Inch - A Beta Update of Sorts

This Week Tim Eisen looks for Beta clues in the latest Dose of Design from the Camelot Unchained Newsletter.

A Thirst-Quenching MMORPG

This week Tim Eisen takes a look at CSE’s latest Top Tenish list, talks about the importance of accurate spear animations, crafting’s loosening back end and nature’s rockstar vagabond - Taraxacum aka the Dandelion. All that and so so much more!

Puzzles in the Dark

This week our own Tim Eisen dives into CSE’s monthly Dose of Design from the biggest newsletter in the business. Here’s an ominous clickbait teaser, things get dark.

Beta Progress & Polearms

This week Tim Eisenzimmer talks about Beta, last week’s top ten list and polearms!

Necessary Disclosure Agreement

This week Tim Eisen talks about Non-Disclosure Agreements aka NDA’s, why they exist and if they are still necessary in the pay to test era.

Sailing Against Time

I was in the midst of one of my now standard bullet point breakdown columns when I hit a wall of sorts. Not a bad wall or a good wall but a curious wall. One that sent me down a path of many questions. I’ve called time the ultimate ganker. When does it start to impact the designs of Camelot Unchained and does that lead to a crowd funded trademark soft launch? All indicators say they are staying the course but at what point has enough time passed to force a shifting of the sails?

And So 2017 Begins & What It Might Bring

This week Timothy Eisen reflects on CSE’s top ten weekly completions and asks for your opinions on the next year of development.

A Representative Year

Our own Tim Eisen looks back at the year in development of Camelot Unchained, from the weekly updates to the CSE’s own top ten completions!