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Camelot Unchained

City State Entmt. | Official Site

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Camelot Unchained Articles

Dragon Con 2016

City State Games at DragonCon.


Grouping with Other Players Coming Soon

The latest Camelot Unchained update has been released a day early that provides a fantastic look at how the art and environment teams are bringing the game to life. The update is packed with concept art, initial model screens and some finished products. Faction shields get a big look with each group's shield taking on a unique appearance.


Putting It All Together To Prepare For Beta

The latest Camelot Unchained update blog post has been posted on the official site that gives readers an insight as to what developers have been working on for the past week. Most notably, preparations are being made for the beta, hopefully coming sooner than later.


Ability System Reworked And Ready For Testing

Qualified IT users are being invited to head into Camelot Unchained this weekend to help to test the newly reworked ability system. According to a new blogpost on the official site, abilities have new and different functionality than in the previous version.


Iconic Realm Weaponry Added + Memory Footprint Reduction

The Friday update for Camelot Unchained has arrived with its news of the week. The letter begins with good news for players with older cards and the fact that the memory footprint of C.U.B.E. has been reduced to make the game more accessible.


New Stretch Goal Passed, RP Animations To Be Added

The Friday update for Camelot Unchained reveals that the crowd-funded title has passed another stretch goal that will see the addition of roleplay animations, including dancing and joke-telling as well as updated combat animations.


Progressing to Beta Launch - This Week's List

The regularly scheduled Camelot Unchained Friday update has been published that reveals a pretty decent sized list of "the little things" the team has been working on that continue to bring everyone closer to beta launch.


Latest Newsletter Features Information About Gear Stats

The latest Camelot Unchained newsletter has been published that contains a fascinating section and stream video about whether or not gear contains stats and how it affects the power of any given item. The short answer is that weapon and armor do indeed have stats and that there are a variety of qualities for gear that can be affected by such things as the materials from which it is crafted, the skill of the crafter, etc.


The Mark Writing Challenge - Can the Community Stump Him?

Mark Jacobs is tasking the Camelot Unchained community with generating a legend or story that he will then turn into a "Becoming" story during a live Twitch.tv broadcast beginning at 7:30 pm tonight. Failure to do so will result in Mark "doing something silly" on camera -- something the community of viewers votes to see him do!


First Crafted Sword Created In Game

The Camelot Unchained team has been hard at work at a number of features as detailed in the Friday afternoon update. In addition to the lighting system and the new launcher, the team has been hard at work on getting the bare bones crafting system and UI into place. In fact, Marc Jacobs proudly announced that he had created the first crafted sword in Camelot Unchained history.


First Phase of New Lighting System Goes Live

The Camelot Unchained team sent out a screen-packed update Saturday afternoon to introduce players to the first roll out of the new lighting system. The lighting system will be rolling out in phases, this time with the back end code that will see textures 'tweaked' to make them fit the new code.


New Patcher News, Chat System, Concept Art in Latest Update

The latest weekly update has been published on the Camelot Unchained site that reveals the exciting news that the team is hard at work on a game patcher, a chat system and more. The alpha version of the patcher, created by the backer group "JB and The Mod Squad", is 'delivered' and the team is quite excited about it.


Learn to Use C.U.B.E. During 24-Hour Stream

One of the backers of Camelot Unchained will be taking part in a 24-hour long live stream session to show off the game's C.U.B.E. building system. "Necromaniak" is considered to be something of a wunderkind when it comes to utilizing C.U.B.E. to make some of the game's most astonishing structures and he's ready to impart his knowledge to viewers.


Classes with Ben!

Live stream video about Camelot Unchained's classes.


12 Hours a Day, 5 Days A Week Crunch Mode Begins

As Camelot Unchained nears Beta 1, the team is preparing itself for 'hard crunch' time that involves twelve hour days five days a week in order to get it out on time. In a new interview, Jacobs discusses what crunch means, why it's necessary and how the staff wards off burnout.